Best Urshifu (Single Strike Style) Raid Counters

Raid Battles

Find the best counters for defeating Urshifu (Single Strike Style) in Pokémon GO. Here are the top 100 Urshifu (Single Strike Style) counters, including moves, DPS, TDO, faints, and time to win.

Urshifu (Single Strike Style) CP range from Raids

Urshifu (Single Strike Style) can be caught with the following Combat Power after being defeated in Raids:

  • From 1975 CP to 2060 CP, with no weather boost
  • From 2469 CP to 2576 CP with Cloudy and Fog weather boost

Urshifu (Single Strike Style) weaknesses

Urshifu (Single Strike Style) type chart

When fighting Urshifu (Single Strike Style), keep in mind the that Fighting and Dark-type Pokémon are weak to Fairy, Fighting, and Flying-type moves. They take reduced damage from Ghost, Psychic, Rock, and Dark-type moves.

Urshifu (Single Strike Style) takes increased damage from:Urshifu (Single Strike Style) takes increased damage from:
+156.0%
  • Fairy
+60.0%
  • Fighting
  • Flying
Urshifu (Single Strike Style) takes reduced damage from:Urshifu (Single Strike Style) takes reduced damage from:
-37.5%
  • Ghost
  • Psychic
  • Rock
-60.9%
  • Dark

Best move-types and best weather for defeating Urshifu (Single Strike Style)

Move-typeUsage (%)Weather
Fairy190.0%
  • cloudyCloudy
Fighting93.3%
  • cloudyCloudy
Flying63.3%
  • windyWindy
Normal13.3%
  • partlyCloudyPartly Cloudy
Electric10.0%
  • rainRain
Dragon10.0%
  • windyWindy
Ghost6.7%
  • fogFog
Psychic6.7%
  • windyWindy
Steel3.3%
  • snowSnow
Grass3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Urshifu (Single Strike Style) in Raid Battles. Whether you're looking for the best counters to take Urshifu (Single Strike Style) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Urshifu (Single Strike Style) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.