The 30 BEST Eiscue (Noice) Counters (Updated March 2024)

Raid Battles

This guide displays a list of best Eiscue (Noice) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

Best Eiscue (Noice) Pokémon GO counters are Mega Blaziken, Shadow Metagross, Mega Y Charizard, Reshiram, Shadow Rampardos, Keldeo (Ordinary Forme), and Keldeo. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Eiscue (Noice) in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Mega Pokemon BackgroundOfficial artwork of Mega BlazikenMega Blaziken
          Counter / Blast Burn
          #1
          Shadow Pokemon BackgroundOfficial artwork of Shadow MetagrossShadow Metagross
          Bullet Punch / Meteor Mash
          #2
          Mega Pokemon BackgroundOfficial artwork of Mega Y CharizardMega Y Charizard
          Fire Spin / Blast Burn
          #3
          Official artwork of ReshiramReshiram
          Fire Fang / Fusion Flare
          #4
          Shadow Pokemon BackgroundOfficial artwork of Shadow RampardosShadow Rampardos
          Smack Down / Rock Slide
          #5
          Official artwork of Keldeo (Ordinary Forme)Keldeo (Ordinary Forme)
          Low Kick / Sacred Sword
          #6
          Official artwork of KeldeoKeldeo
          Low Kick / Sacred Sword
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Mega Pokemon BackgroundThumbnail image of Mega BlazikenMega Pokémon iconMega BlazikenFightingCounter FireBlast Burn *52.091569.1279s103.7
          2.Shadow Pokemon BackgroundThumbnail image of Shadow MetagrossShadow MetagrossSteelBullet Punch SteelMeteor Mash *48.311946.2182s102.0
          3.Mega Pokemon BackgroundThumbnail image of Mega Y CharizardMega Pokémon iconMega Y CharizardFireFire Spin FireBlast Burn *49.971418.3283s98.2
          4.Thumbnail image of ReshiramReshiramFireFire Fang FireFusion Flare *43.691570.0292s90.1
          5.Shadow Pokemon BackgroundThumbnail image of Shadow RampardosShadow RampardosRockSmack Down RockRock Slide 51.45800.1488s89.5
          6.Thumbnail image of Keldeo (Ordinary Forme)Keldeo (Ordinary Forme)FightingLow Kick FightingSacred Sword 39.972076.3197s88.9
          7.Thumbnail image of KeldeoKeldeoFightingLow Kick FightingSacred Sword 39.972076.3197s88.9
          8.Shadow Pokemon BackgroundThumbnail image of Shadow BlazikenShadow BlazikenFightingCounter FireBlast Burn *47.531035.7390s88.5
          9.Mega Pokemon BackgroundThumbnail image of Mega DiancieMega Pokémon iconMega DiancieRockRock Throw RockRock Slide 46.491092.4391s87.9
          10.Thumbnail image of TerrakionTerrakionFightingDouble Kick FightingSacred Sword *44.451289.0293s87.8
          11.Thumbnail image of MetagrossMetagrossSteelBullet Punch SteelMeteor Mash *40.061905.1198s87.5
          12.Shadow Pokemon BackgroundThumbnail image of Shadow EnteiShadow EnteiFireFire Fang FireOverheat 42.991437.0294s87.4
          13.Shadow Pokemon BackgroundThumbnail image of Shadow ChandelureShadow ChandelureFireFire Spin FireOverheat 46.431047.2392s87.1
          14.Mega Pokemon BackgroundThumbnail image of Mega X CharizardMega Pokémon iconMega X CharizardFireFire Spin FireBlast Burn *42.771415.7295s86.8
          15.Shadow Pokemon BackgroundThumbnail image of Shadow RhyperiorShadow RhyperiorRockSmack Down RockRock Wrecker *46.90855.8494s84.3
          16.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarRockSmack Down *RockStone Edge 39.401683.42100s84.2
          17.Shadow Pokemon BackgroundThumbnail image of Shadow MachampShadow MachampFightingCounter FightingDynamic Punch 44.291056.7395s84.0
          18.Shadow Pokemon BackgroundThumbnail image of Shadow MoltresShadow MoltresFireFire Spin FireOverheat 44.381018.1396s83.5
          19.Thumbnail image of HeatranHeatranFireFire Spin FireMagma Storm *37.991848.01103s83.4
          20.Mega Pokemon BackgroundThumbnail image of Mega RayquazaMega Pokémon iconMega RayquazaDragonDragon Tail FlyingDragon Ascent 45.20921.2396s83.1
          21.Shadow Pokemon BackgroundThumbnail image of Apex Shadow Ho-OhApex Shadow Ho-OhFireIncinerate FireSacred Fire+ 41.221271.3299s82.4
          22.Mega Pokemon BackgroundThumbnail image of Mega HoundoomMega Pokémon iconMega HoundoomFireFire Fang FireFlamethrower 40.601323.72100s82.1
          23.Mega Pokemon BackgroundThumbnail image of Mega AlakazamMega Pokémon iconMega AlakazamFightingCounter *FightingFocus Blast 42.501099.2398s82.0
          24.Thumbnail image of LucarioLucarioFightingCounter FightingAura Sphere 41.091207.42100s81.4
          25.Shadow Pokemon BackgroundThumbnail image of Shadow InfernapeShadow InfernapeFireFire Spin FireBlast Burn *43.31967.2399s81.1
          26.Shadow Pokemon BackgroundThumbnail image of Shadow TyphlosionShadow TyphlosionFireIncinerate FireBlast Burn *42.061073.23100s80.9
          27.Shadow Pokemon BackgroundThumbnail image of Shadow CharizardShadow CharizardFireFire Spin FireBlast Burn *44.00878.3499s80.5
          28.Shadow Pokemon BackgroundThumbnail image of Shadow HariyamaShadow HariyamaFightingCounter FightingDynamic Punch 41.611063.53101s80.1
          29.Thumbnail image of Primal GroudonPrimal GroudonGroundMud Shot FireFire Punch *39.391306.32103s79.9
          30.Thumbnail image of VolcaronaVolcaronaFireFire Spin FireOverheat 38.421331.02105s78.7
          1 of 4

          Group size

          You need at least 1 Trainers to defeat a Eiscue (Noice) in a 3-Star Raid.

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          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Eiscue (Noice) CP range from Raids

          Eiscue (Noice) can be caught with the following Combat Power after being defeated in Raids:

          • From 1101 CP to 1165 CP, with no weather boost
          • From 1377 CP to 1457 CP with Snow weather boost

          Eiscue (Noice) weaknesses

          Eiscue (Noice) type chart

          When fighting Eiscue (Noice), keep in mind the that Ice-type Pokémon are weak to Fighting, Fire, Rock, and Steel type moves. They take reduced damage from Ice type moves.

          Takes increased damage
          FightingFighting160.0%
          FireFire160.0%
          RockRock160.0%
          SteelSteel160.0%
          Takes decreased damage
          IceIce62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and weather for Eiscue (Noice) Raids

          Move-typeUsage (%)Weather
          Fire140.0%
          • sunnySunny
          Fighting106.0%
          • cloudyCloudy
          Steel74.0%
          • snowSnow
          Rock56.0%
          • partlyCloudyPartly Cloudy
          Dragon4.0%
          • windyWindy
          Water4.0%
          • rainRain
          Electric4.0%
          • rainRain
          Normal4.0%
          • partlyCloudyPartly Cloudy
          Flying2.0%
          • windyWindy
          Ground2.0%
          • sunnySunny
          Psychic2.0%
          • windyWindy
          Ghost2.0%
          • fogFog

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Eiscue (Noice) in Raid Battles. Whether you're looking for the best counters to take Eiscue (Noice) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.