Best Sinistea (Antique) Raid Counters in Pokémon GO

Raid Battles

Build your team to defeat Sinistea (Antique) in Pokémon GO. Compare the strongest raid counters and their recommended attacks, explore weather boosts, and check catch CP before your next raid.

1.Mega Houndoom (Mega)Mega HoundoomDarkSnarlDarkDark Pulse+78.896616.1047s78.89
2.Dawn Wings Necrozma (Dawn Wings)Dawn Wings NecrozmaPsychicPsycho CutGhostMoongeist Beam76.302661.9149s74.79
3.Mega Gengar (Mega)Mega GengarGhostLickGhostShadow Ball75.531895.5151s73.49
4.Shadow Darkrai (Shadow)Shadow DarkraiDarkSnarlDarkFoul Play70.564694.5052s70.10
5.Mega Absol (Mega)Mega AbsolDarkSnarlDarkBrutal Swing69.973700.2054s69.52
6.Mega Mewtwo Y (Mega Y)Mega Mewtwo YPsychicPsycho CutGhostShadow Ball70.303826.0053s69.39
7.Mega Mewtwo X (Mega X)Mega Mewtwo XPsychicPsycho CutGhostShadow Ball68.273624.5055s67.83
8.Shadow Absol (Shadow)Shadow AbsolDarkSnarlDarkBrutal Swing66.382656.4156s65.18
9.Shadow Chandelure (Shadow)Shadow ChandelureGhostHexGhostShadow Ball66.981461.1257s64.61
10.Shadow Hydreigon (Shadow)Shadow HydreigonDarkBiteDarkBrutal Swing63.624851.2058s63.24
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Sinistea (Antique) CP range from Raids

Sinistea (Antique) can be caught with the following Combat Power after being defeated in Raids:

  • From 603 CP to 650 CP, with no weather boost
  • From 754 CP to 813 CP with Fog weather boost

Estimated raid group size

Plan for roughly 1–2 Trainers with teams comparable to the leading counters.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

Sinistea (Antique) weaknesses

Sinistea (Antique) takes increased damage from:Sinistea (Antique) takes increased damage from:

DarkDark160.0%
GhostGhost160.0%

Sinistea (Antique) takes reduced damage from:Sinistea (Antique) takes reduced damage from:

FightingFighting39.1%
NormalNormal39.1%
BugBug62.5%
PoisonPoison62.5%

Weather boosts for super-effective attacks

These weather conditions boost attacks that exploit the boss’s weaknesses. Use the weather setting above to compare your counters.

  • fogFog
    • DarkDark
    • GhostGhost

Sinistea (Antique) raid counters FAQ

How are raid counters ranked?

Counters are ranked by eDPS (effective damage per second), accounting for damage, survival and time spent rejoining. Scores average the boss’s modeled attacks. DPS measures damage per second; TDO estimates damage before fainting. The model uses six copies of an attacker to compare performance, which is not a legal team for Mega or Primal Pokémon.

Time to Win (TTW) and faint counts are estimates based on your selected settings, including friendship. Other factors, such as damage boosts from another Trainer’s Mega-Evolved Pokémon and connection delays, can change real battle results.

How are tiers assigned?

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

Tiers compare the up to 50 counters returned for the selected settings. Search filters that selection, not the entire Pokédex. No minimum CP filter is applied.

Which settings affect the results?

Defaults use Level 50 attackers, perfect IVs, no friendship or weather boost, no Party Power and 10 seconds to rejoin. Mega Level defaults to 4. Released Shadow, Mega and Primal Pokémon and legacy moves are included where eligible. Change the settings to reflect your team; the group estimate updates with the results.

Can weather also boost the raid boss?

Yes. Weather boosts attacks of matching types for both your Pokémon and the raid boss. The boss’s attack types determine which attacks receive the boost. A weather condition that helps your counters can also make the boss hit harder, so compare the rankings with the actual weather selected.

Estimated raid group size

The estimate combines the modeled Trainer requirements of the top 12 regular or Shadow counters and the top two Mega or Primal counters, weighted 75% and 25%. It is a rough comparison, not a simulation of your group.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

What does the asterisk beside a move mean?

An asterisk marks a legacy move, which may require an event, an Elite TM or another special method. Some legacy moves cannot be taught with an Elite TM.

How reliable are these counters to Sinistea (Antique)?

These counters are calculated for Sinistea (Antique), using the boss’s stats and typing alongside each attacker’s stats and moves. The raid level and battle settings are shown so you can check the assumptions and compare alternatives. Scores estimate performance under those conditions; your Pokémon’s IVs, dodging and the boss’s attacks can affect the result of a real raid.