Best Tapu Lele Raid Counters

Raid Battles

Find the best counters for defeating Tapu Lele in Pokémon GO. Here are the top 100 Tapu Lele counters, including moves, DPS, TDO, faints, and time to win.

Tapu Lele CP range from Raids

Tapu Lele can be caught with the following Combat Power after being defeated in Raids:

  • From 1912 CP to 1996 CP, with no weather boost
  • From 2390 CP to 2496 CP with Windy and Cloudy weather boost

Tapu Lele weaknesses

Tapu Lele type chart

When fighting Tapu Lele, keep in mind the that Psychic and Fairy-type Pokémon are weak to Ghost, Poison, and Steel-type moves. They take reduced damage from Psychic, Dragon, and Fighting-type moves.

Tapu Lele takes increased damage from:Tapu Lele takes increased damage from:
+60.0%
  • Ghost
  • Poison
  • Steel
Tapu Lele takes reduced damage from:Tapu Lele takes reduced damage from:
-37.5%
  • Psychic
-60.9%
  • Dragon
  • Fighting

Best move-types and best weather for defeating Tapu Lele

Move-typeUsage (%)Weather
Steel156.7%
  • snowSnow
Ghost143.3%
  • fogFog
Poison40.0%
  • cloudyCloudy
Psychic16.7%
  • windyWindy
Flying13.3%
  • windyWindy
Electric10.0%
  • rainRain
Ice6.7%
  • snowSnow
Normal6.7%
  • partlyCloudyPartly Cloudy
Fairy3.3%
  • cloudyCloudy
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Tapu Lele in Raid Battles. Whether you're looking for the best counters to take Tapu Lele down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Tapu Lele counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.