Best Dhelmise Raid Counters

Raid Battles

Find the best counters for defeating Dhelmise in Pokémon GO. This page shows the top 50 Dhelmise raid counters, including moves, DPS, TDO, faints, and time to win.

Dhelmise CP range from Raids

Dhelmise can be caught with the following Combat Power after being defeated in Raids:

  • From 1608 CP to 1685 CP, with no weather boost
  • From 2010 CP to 2107 CP with Fog and Sunny weather boost

Dhelmise weaknesses

Dhelmise type chart

When fighting Dhelmise, keep in mind the that Ghost and Grass-type Pokémon are weak to Dark, Fire, Flying, Ghost, and Ice-type moves. They take reduced damage from Electric, Grass, Ground, Water, Fighting, and Normal-type moves.

Dhelmise takes increased damage from:Dhelmise takes increased damage from:
+60.0%
  • DarkDark
  • FireFire
  • FlyingFlying
  • GhostGhost
  • IceIce
Dhelmise takes reduced damage from:Dhelmise takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater
-60.9%
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Dhelmise

Move-typeUsage (%)Weather
Fire156.0%
  • sunnySunny
Flying88.0%
  • windyWindy
Dark64.0%
  • fogFog
Ghost60.0%
  • fogFog
Ice16.0%
  • snowSnow
Psychic16.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Dhelmise in Raid Battles. Whether you're looking for the best counters to take Dhelmise down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Dhelmise counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.