Dhelmise's Fast Attacks Guide

Moves

Moves

Dhelmise has access to 2 Fast Attacks (Shadow Claw and Astonish), which cover Ghost-type attacks. When using Shadow Claw and Astonish you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GhostShadow ClawDamage9Energy6Duration0.7s
Toggle more information for move: Shadow Claw
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage9
Energy6
Weather boost
  • fogFog
Duration0.7s
Damage window0.3s - 0.5s
Trainer Battles
Damage6
Energy8

Effects
Shadow Claw has no special effects.
See Shadow Claw details page ↗
GhostAstonishDamage8Energy14Duration1.1s
Toggle more information for move: Astonish
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage8
Energy14
Weather boost
  • fogFog
Duration1.1s
Damage window0.7s - 1.1s
Trainer Battles
Damage12
Energy10

Effects
Astonish has no special effects.
See Astonish details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
87.271412.731.1s1210-
912.8668.570.7s68-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Dhelmise's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0

Dhelmise's Charge Attacks Guide

Moves

Moves

Dhelmise has access to 3 Charge Attacks (Shadow Ball, Power Whip, and Heavy Slam), which cover Ghost, Grass, and Steel-type attacks. When using Shadow Ball and Power Whip you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GhostShadow BallDamage100Energy50Duration3.0s
Toggle more information for move: Shadow Ball
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage100
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window2.4s - 2.8s
Trainer Battles
Damage100
Energy55

Effects
Shadow Ball has no special effects.
See Shadow Ball details page ↗
GrassPower WhipDamage90Energy50Duration2.6s
Toggle more information for move: Power Whip
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • WaterWater
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • SteelSteel
    • FireFire
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • sunnySunny
Duration2.6s
Damage window1.3s - 2.4s
Trainer Battles
Damage90
Energy50

Effects
Power Whip has no special effects.
See Power Whip details page ↗
SteelHeavy SlamDamage70Energy50Duration2.1s
Toggle more information for move: Heavy Slam
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • snowSnow
Duration2.1s
Damage window1.5s - 1.9s
Trainer Battles
Damage70
Energy50

Effects
Heavy Slam has no special effects.
See Heavy Slam details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
7033.3350-2.1s7050-
9034.6250-2.6s9050-
10033.3350-3.0s10055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Dhelmise moves that have Special Effects in PvP.

Dhelmise's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0
Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6