Best Type: Null counters

Raid Battles

The best Type: Null counters in Pokémon GO are Mega Lucario, Terrakion, Mega Blaziken, Mega Rayquaza, Mega Heracross, Keldeo (Ordinary Forme), and Keldeo. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 3 - 7 Trainers to defeat Type: Null in a 5-Star Raid.

CogSimulation settings

          Best counter 👑

          Mega Pokemon BackgroundOfficial artwork of Mega LucarioMega Lucario
          Counter / Aura Sphere
          #1
          Official artwork of TerrakionTerrakion
          Double Kick / Sacred Sword
          #2
          Mega Pokemon BackgroundOfficial artwork of Mega BlazikenMega Blaziken
          Counter / Focus Blast
          #3
          Mega Pokemon BackgroundOfficial artwork of Mega RayquazaMega Rayquaza
          Dragon Tail / Dragon Ascent
          #4
          Mega Pokemon BackgroundOfficial artwork of Mega HeracrossMega Heracross
          Counter / Close Combat
          #5
          Official artwork of Keldeo (Ordinary Forme)Keldeo (Ordinary Forme)
          Low Kick / Sacred Sword
          #6
          Official artwork of KeldeoKeldeo
          Low Kick / Sacred Sword
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Mega Pokemon BackgroundThumbnail image of Mega LucarioMega Pokémon iconMega LucarioFightingCounter FightingAura Sphere 38.041191.212407s76.3
          2.Thumbnail image of TerrakionTerrakionFightingDouble Kick FightingSacred Sword *32.02964.515485s63.7
          3.Mega Pokemon BackgroundThumbnail image of Mega BlazikenMega Pokémon iconMega BlazikenFightingCounter FightingFocus Blast 33.73786.419464s63.7
          4.Mega Pokemon BackgroundThumbnail image of Mega RayquazaMega Pokémon iconMega RayquazaDragonDragon Tail FlyingDragon Ascent 30.731069.014503s63.0
          5.Mega Pokemon BackgroundThumbnail image of Mega HeracrossMega Pokémon iconMega HeracrossFightingCounter FightingClose Combat 32.62746.920480s61.4
          6.Thumbnail image of Keldeo (Ordinary Forme)Keldeo (Ordinary Forme)FightingLow Kick FightingSacred Sword 30.39869.917511s59.8
          7.Thumbnail image of KeldeoKeldeoFightingLow Kick FightingSacred Sword 30.39869.917511s59.8
          8.Shadow Pokemon BackgroundThumbnail image of Shadow MachampShadow MachampFightingCounter FightingDynamic Punch 32.70603.324484s58.9
          9.Thumbnail image of LucarioLucarioFightingCounter FightingAura Sphere 29.91793.318521s58.0
          10.Mega Pokemon BackgroundThumbnail image of Mega AlakazamMega Pokémon iconMega AlakazamFightingCounter *FightingFocus Blast 30.70701.721510s57.7
          11.Shadow Pokemon BackgroundThumbnail image of Shadow HariyamaShadow HariyamaFightingCounter FightingDynamic Punch 31.06612.424508s56.7
          12.Thumbnail image of Dusk Mane NecrozmaDusk Mane NecrozmaPsychicPsycho Cut SteelSunsteel Strike 25.421259.111602s56.0
          13.Thumbnail image of MarshadowMarshadowFightingCounter FightingClose Combat 26.29889.316588s53.6
          14.Shadow Pokemon BackgroundThumbnail image of Shadow BlazikenShadow BlazikenFightingCounter FightingFocus Blast 30.26508.529526s53.5
          15.Thumbnail image of ConkeldurrConkeldurrFightingCounter FightingDynamic Punch 28.03684.321558s53.4
          16.Mega Pokemon BackgroundThumbnail image of Mega LopunnyMega Pokémon iconMega LopunnyFightingDouble Kick FightingFocus Blast 27.81636.123563s52.3
          17.Shadow Pokemon BackgroundThumbnail image of Shadow ToxicroakShadow ToxicroakFightingCounter FightingDynamic Punch 30.16450.133531s52.0
          18.Shadow Pokemon BackgroundThumbnail image of Shadow MewtwoShadow MewtwoPsychicPsycho Cut FightingFocus Blast 27.17664.122575s51.8
          19.Thumbnail image of CobalionCobalionFightingDouble Kick FightingSacred Sword *23.641115.113648s51.6
          20.Shadow Pokemon BackgroundThumbnail image of Shadow Sirfetch'dShadow Sirfetch'dFightingCounter FightingClose Combat 29.33461.132545s51.1
          21.Thumbnail image of Primal GroudonPrimal GroudonGroundMud Shot GroundPrecipice Blades *23.471076.213653s50.9
          22.Thumbnail image of MachampMachampFightingCounter FightingDynamic Punch 26.95592.225582s50.3
          23.Thumbnail image of Primal KyogrePrimal KyogreWaterWaterfall WaterOrigin Pulse *23.161061.714662s50.2
          24.Thumbnail image of Galarian ZapdosGalarian ZapdosFightingCounter FightingClose Combat 25.29646.623617s48.7
          25.Shadow Pokemon BackgroundThumbnail image of Shadow SneaslerShadow SneaslerFightingRock Smash FightingClose Combat 27.45465.032579s48.6
          26.Thumbnail image of HawluchaHawluchaFightingLow Kick FightingFlying Press 26.61511.929594s48.3
          27.Shadow Pokemon BackgroundThumbnail image of Shadow AlakazamShadow AlakazamFightingCounter *FightingFocus Blast 27.63440.234577s48.3
          28.Mega Pokemon BackgroundThumbnail image of Mega GengarMega Pokémon iconMega GengarDarkSucker Punch FightingFocus Blast 23.88766.019648s48.1
          29.Shadow Pokemon BackgroundThumbnail image of Shadow PoliwrathShadow PoliwrathFightingCounter *FightingDynamic Punch 25.53586.925614s48.1
          30.Thumbnail image of HariyamaHariyamaFightingCounter FightingDynamic Punch 25.40597.825616s48.1
          1 of 4

          Group size

          You need at least 3 Trainers to defeat a Type: Null in a 5-Star Raid.

          • 1
          • 2
          • 3
          • 4
          • 5
          • 6
          • 7
          • 8
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          • 20
          • Minimum group size: 3 Trainers
          • Optimal group size: 4 - 7 Trainers
          • Very easy with: 8+ Trainers
          • Probably impossible with less than 3 Trainers

          Type: Null CP range from Raids

          Type: Null can be caught with the following Combat Power after being defeated in Raids:

          • From 1449 CP to 1522 CP, with no weather boost
          • From 1812 CP to 1903 CP with Partly Cloudy weather boost

          Type: Null weaknesses

          Type: Null type chart

          When fighting Type: Null, keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

          Weaknesses

          • FightingFighting160.0%

          Resistances

          • GhostGhost39.1%
          • Type: Null takes increased damage from Fighting type moves.
          • Type: Null takes reduced damage from Ghost type moves.
          • Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and best weather for defeating Type: Null

          Move-typeUsage (%)Weather
          Fighting236.0%
          • cloudyCloudy
          Dragon34.0%
          • windyWindy
          Ground18.0%
          • sunnySunny
          Water18.0%
          • rainRain
          Psychic16.0%
          • windyWindy
          Fire16.0%
          • sunnySunny
          Steel12.0%
          • snowSnow
          Dark12.0%
          • fogFog
          Electric12.0%
          • rainRain
          Flying10.0%
          • windyWindy
          Bug6.0%
          • rainRain
          Normal4.0%
          • partlyCloudyPartly Cloudy
          Rock4.0%
          • partlyCloudyPartly Cloudy
          Grass2.0%
          • sunnySunny

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Type: Null in Raid Battles. Whether you're looking for the best counters to take Type: Null down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          This guide displays a list of best Type: Null counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.