Best Palossand Raid Counters

Raid Battles

Find the best counters for defeating Palossand in Pokémon GO. Here are the top 100 Palossand counters, including moves, DPS, TDO, faints, and time to win.

Palossand CP range from Raids

Palossand can be caught with the following Combat Power after being defeated in Raids:

  • From 1326 CP to 1396 CP, with no weather boost
  • From 1658 CP to 1745 CP with Fog and Sunny weather boost

Palossand weaknesses

Palossand type chart

When fighting Palossand, keep in mind the that Ghost and Ground-type Pokémon are weak to Dark, Ghost, Grass, Ice, and Water-type moves. They take reduced damage from Bug, Rock, Electric, Fighting, Normal, and Poison-type moves.

Palossand takes increased damage from:Palossand takes increased damage from:
+60.0%
  • Dark
  • Ghost
  • Grass
  • Ice
  • Water
Palossand takes reduced damage from:Palossand takes reduced damage from:
-37.5%
  • Bug
  • Rock
-60.9%
  • Electric
  • Fighting
  • Normal
  • Poison

Best move-types and best weather for defeating Palossand

Move-typeUsage (%)Weather
Water96.7%
  • rainRain
Dark93.3%
  • fogFog
Grass90.0%
  • sunnySunny
Ghost63.3%
  • fogFog
Ice23.3%
  • snowSnow
Psychic16.7%
  • windyWindy
Dragon6.7%
  • windyWindy
Flying3.3%
  • windyWindy
Ground3.3%
  • sunnySunny
Steel3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Palossand in Raid Battles. Whether you're looking for the best counters to take Palossand down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Palossand counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.