Best Shadow Trevenant Raid Counters

Raid Battles

Find the best counters for defeating Shadow Trevenant in Pokémon GO. Here are the top 100 Shadow Trevenant counters, including moves, DPS, TDO, faints, and time to win.

Shadow Trevenant CP range from Raids

Shadow Trevenant can be caught with the following Combat Power after being defeated in Raids:

  • From 1334 CP to 1462 CP, with no weather boost
  • From 1668 CP to 1828 CP with Fog and Sunny weather boost

Shadow Trevenant weaknesses

Shadow Trevenant type chart

When fighting Shadow Trevenant, keep in mind the that Ghost and Grass-type Pokémon are weak to Dark, Fire, Flying, Ghost, and Ice-type moves. They take reduced damage from Electric, Grass, Ground, Water, Fighting, and Normal-type moves.

Shadow Trevenant takes increased damage from:Shadow Trevenant takes increased damage from:
+60.0%
  • Dark
  • Fire
  • Flying
  • Ghost
  • Ice
Shadow Trevenant takes reduced damage from:Shadow Trevenant takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water
-60.9%
  • Fighting
  • Normal

Best move-types and best weather for defeating Shadow Trevenant

Move-typeUsage (%)Weather
Fire136.7%
  • sunnySunny
Flying96.7%
  • windyWindy
Dark83.3%
  • fogFog
Ghost33.3%
  • fogFog
Ice23.3%
  • snowSnow
Psychic10.0%
  • windyWindy
Steel6.7%
  • snowSnow
Poison3.3%
  • cloudyCloudy
Dragon3.3%
  • windyWindy
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Trevenant in Raid Battles. Whether you're looking for the best counters to take Shadow Trevenant down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Trevenant counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.