Best Espurr Raid Counters

Raid Battles

Find the best counters for defeating Espurr in Pokémon GO. Here are the top 100 Espurr counters, including moves, DPS, TDO, faints, and time to win.

Espurr CP range from Raids

Espurr can be caught with the following Combat Power after being defeated in Raids:

  • From 669 CP to 719 CP, with no weather boost
  • From 837 CP to 899 CP with Windy weather boost

Espurr weaknesses

Espurr type chart

When fighting Espurr, keep in mind the that Psychic-type Pokémon are weak to Bug, Dark, and Ghost-type moves. They take reduced damage from Fighting and Psychic-type moves.

Espurr takes increased damage from:Espurr takes increased damage from:
+60.0%
  • Bug
  • Dark
  • Ghost
Espurr takes reduced damage from:Espurr takes reduced damage from:
-37.5%
  • Fighting
  • Psychic

Best move-types and best weather for defeating Espurr

Move-typeUsage (%)Weather
Ghost150.0%
  • fogFog
Dark120.0%
  • fogFog
Bug73.3%
  • rainRain
Psychic13.3%
  • windyWindy
Steel10.0%
  • snowSnow
Dragon6.7%
  • windyWindy
Normal6.7%
  • partlyCloudyPartly Cloudy
Flying3.3%
  • windyWindy
Electric3.3%
  • rainRain
Ice3.3%
  • snowSnow
Poison3.3%
  • cloudyCloudy
Fighting3.3%
  • cloudyCloudy
Grass3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Espurr in Raid Battles. Whether you're looking for the best counters to take Espurr down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Espurr counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.