Espurr PvP Guide: Best Movesets, IVs & Rankings

Find the best PvP movesets and IVs for Espurr in Pokémon GO. Compare Great, Ultra and Master League rankings, explore key wins and losses, and check charge counts before building your team.

Espurr in Great League

Great League League icon

Best Espurr IVs in Great League

#755
Espurr
1424 CP
  • 15ATK
  • 15DEF
  • 15STA
Level 50

Effective stats

113.44 ATK
108.4 DEF
145 HP
PvP IV Checker →

Best Moveset

Fast Attack
PsychicConfusion
Charged Attack 1
PsychicPsyshock
Charged Attack 2
GrassEnergy Ball

Top 50 IV spreads · Level 50 cap

IVs
#115/15/15501424100.00%
#215/15/1450141999.31%
#314/15/1550141399.26%
#415/14/1550141899.22%
#515/15/1350141598.62%
#614/15/1450140998.57%
#715/14/1450141498.54%
#813/15/1550140298.52%
#914/14/1550140798.49%
#1015/13/1550141298.45%

Key Wins

Key Losses

Espurr in Ultra League

Ultra League icon

There is no entry for Espurr in our imported Ultra League ranking. This does not tell us whether a particular IV spread is good or whether the Pokémon is eligible for the current format.

Best Espurr IVs in Ultra League

Espurr
1424 CP
  • 15ATK
  • 15DEF
  • 15STA
Level 50

Effective stats

113.44 ATK
108.4 DEF
145 HP
PvP IV Checker →

Top 50 IV spreads · Level 50 cap

IVs
#115/15/15501424100.00%
#215/15/1450141999.31%
#314/15/1550141399.26%
#415/14/1550141899.22%
#515/15/1350141598.62%
#614/15/1450140998.57%
#715/14/1450141498.54%
#813/15/1550140298.52%
#914/14/1550140798.49%
#1015/13/1550141298.45%

Espurr in Master League

Master League icon

There is no entry for Espurr in our imported Master League ranking. This does not tell us whether a particular IV spread is good or whether the Pokémon is eligible for the current format.

Best Espurr IVs in Master League

Espurr
1424 CP
  • 15ATK
  • 15DEF
  • 15STA
Level 50

Effective stats

113.44 ATK
108.4 DEF
145 HP
PvP IV Checker →

Top 50 IV spreads · Level 50 cap

IVs
#115/15/15501424100.00%
#215/15/1450141999.31%
#314/15/1550141399.26%
#415/14/1550141899.22%
#515/15/1350141598.62%
#614/15/1450140998.57%
#715/14/1450141498.54%
#813/15/1550140298.52%
#914/14/1550140798.49%
#1015/13/1550141298.45%

Defensive Type Chart

Espurr takes increased damage from:Espurr takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • GhostGhost
Espurr takes reduced damage from:Espurr takes reduced damage from:
-37.5%
  • FightingFighting
  • PsychicPsychic

Compare All Espurr PvP Move Combinations

Fast Attacks needed
NormalScratchPsychicPsyshock1010105s
NormalScratchPsychicPsychic1414147s
NormalScratchGrassEnergy Ball1211116s
PsychicConfusionPsychicPsyshock3336s
PsychicConfusionPsychicPsychic4448s
PsychicConfusionGrassEnergy Ball4338s

Espurr PvP Fast Attacks

  • NormalScratch3 DPT4 EPT1 turn
    Toggle more information for move: Scratch
  • PsychicConfusion4.8 DPT3.5 EPT4 turns
    Toggle more information for move: Confusion

Espurr PvP Charged Attacks

    • PsychicPsyshock84402.1 DPE
      Toggle more information for move: Psyshock
    • PsychicPsychic90551.64 DPE
      Toggle more information for move: Psychic
    • GrassEnergy Ball80451.78 DPE
      Toggle more information for move: Energy Ball

    Espurr PvP FAQ

    Is Espurr good in PvP?

    Espurr ranks #755 of 1153 in Great League, with a PvPoke score of 69 and tier D in our list. This is its highest overall score among the three leagues shown. Check its moves, weaknesses and team fit before investing; a high rank does not guarantee wins.

    What is the best Espurr moveset for Great League?

    The recommended Great League PvP moveset for Espurr is PsychicConfusion with PsychicPsyshock and GrassEnergy Ball, according to the imported PvPoke ranking.

    Compare the full Great League rankings

    Which league is best for Espurr?

    Great League has its highest imported PvPoke score (69) among Great, Ultra and Master League. This compares overall scores within each league, not win rates across leagues. Your available team, IVs and investment budget may favor another league.

    Does Espurr need an Elite TM?

    None of its resolved recommended moves for the leagues shown are marked as legacy in our database. You may still need normal TMs and a second Charged Attack.

    A legacy move may require an event, an Elite TM or another special method. Not every legacy move is available through an Elite TM. Check the move and Pokémon before spending one.

    Are these IVs worth building?

    These IVs maximize Attack × Defense × HP under the league's CP cap and the calculator's level limit. They are a useful starting point, but matchup breakpoints and Charged Attack priority can favor other spreads.

    In Great League, Pokémon that can exceed 1500 CP often benefit from lower Attack IVs, which can leave room for more total stats under the cap. The exact best spread depends on the Pokémon; it is not always 0/15/15.

    The same principle applies to Ultra League's 2500 CP cap. Pokémon that cannot reach the cap at the allowed level generally benefit from higher IVs in all three stats.

    Master League has no CP cap, so 15/15/15 maximizes a Pokémon's stats at a given level. Some other spreads perform similarly in particular matchups.

    Compare your own Pokémon in the IV checker before spending resources. The highest stat product is a benchmark, not a promise of the best result in every matchup; the displayed spread is not necessarily the IV spread used by PvPoke simulations.

    Base second Charged Attack cost: 50,000 Stardust and 50 Candy.

    Levels and Candy XL needs refer to the highest stat-product build shown. Power-up costs depend on your starting level. Second Charged Attack costs shown are base costs; Shadow and Purified modifiers may apply.

    PvP IV Checker →

    What do key wins and counters tell me?

    Matchup ratings measure this Pokémon’s performance out of 1,000. 500 is a tie; higher is better. A dash means the rating is unavailable in our imported data.

    Overall rankings combine several battle roles. PvPoke’s key wins and counters for these rankings come from its Leads scenario, with two shields on each side. They are examples, not guaranteed outcomes: IVs, energy, shields, move timing and baiting can change a battle.

    Read PvPoke’s ranking methodology

    How do the first, second and third attack counts work?

    Each number is the additional Fast Attacks needed before using the same Charged Attack again. The first starts from zero energy; the second and third retain leftover energy, with a 100-energy cap. Time to first charge counts Fast Attack time only. Switching moves, overfarming and battle interruptions change this sequence. A dash means the move cannot be reached with the available data.

    Fast Attack stats explained

    Compare energy generation, damage per turn, and attack duration. Faster energy gain helps reach Charged Attacks sooner, while shorter Fast Attacks offer more flexibility. The recommended move depends on the Pokémon's full moveset and matchups.

    Move-card power, DPT and DPE include this Pokémon’s same-type and Shadow attack bonuses. They do not predict damage against a specific opponent. EPT is energy per turn; one turn lasts 0.5 seconds.

    Charged Attack stats explained

    Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

    Charged cards show adjusted power, energy cost and DPE (power divided by energy cost). Charge counts use the Fast Attack selected above the cards, starting at zero energy and carrying leftover energy into the next two uses.

    How fresh are these rankings?

    These pages use an imported PvPoke snapshot, not live rankings. The import date is recorded only when ranking data is refreshed; it is not the page build date. Older snapshots may have no recorded import date. Standard overall rankings do not describe every limited cup or current GO Battle League rotation.

    Source: PvPoke · Format: standard 1500 CP · Overall rankings · Imported Oct 18, 2026, 6:16 AM UTC

    Espurr PvP: Best Moveset & IVs | Pokémon GO