The 30 BEST Aria Forme Meloetta Counters (Updated March 2024)

Raid Battles

This guide displays a list of best Aria Forme Meloetta counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

Best Aria Forme Meloetta Pokémon GO counters are Mega Tyranitar, Shadow Tyranitar, Mega Rayquaza, Mega Houndoom, Tyranitar, Hydreigon, and Shadow Weavile. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 2 - 4 Trainers to defeat Aria Forme Meloetta in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Mega Pokemon BackgroundOfficial artwork of Mega TyranitarMega Tyranitar
          Bite / Brutal Swing
          #1
          Shadow Pokemon BackgroundOfficial artwork of Shadow TyranitarShadow Tyranitar
          Bite / Brutal Swing
          #2
          Mega Pokemon BackgroundOfficial artwork of Mega RayquazaMega Rayquaza
          Dragon Tail / Dragon Ascent
          #3
          Mega Pokemon BackgroundOfficial artwork of Mega HoundoomMega Houndoom
          Snarl / Foul Play
          #4
          Official artwork of TyranitarTyranitar
          Bite / Brutal Swing
          #5
          Official artwork of HydreigonHydreigon
          Bite / Brutal Swing
          #6
          Shadow Pokemon BackgroundOfficial artwork of Shadow WeavileShadow Weavile
          Snarl / Foul Play
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarDarkBite DarkBrutal Swing 30.311241.42131s64.2
          2.Shadow Pokemon BackgroundThumbnail image of Shadow TyranitarShadow TyranitarDarkBite DarkBrutal Swing 31.04825.64134s60.2
          3.Mega Pokemon BackgroundThumbnail image of Mega RayquazaMega Pokémon iconMega RayquazaDragonDragon Tail FlyingDragon Ascent 28.70674.35147s54.3
          4.Mega Pokemon BackgroundThumbnail image of Mega HoundoomMega Pokémon iconMega HoundoomDarkSnarl DarkFoul Play 27.32662.75154s52.0
          5.Thumbnail image of TyranitarTyranitarDarkBite DarkBrutal Swing 25.66812.84159s51.6
          6.Thumbnail image of HydreigonHydreigonDarkBite DarkBrutal Swing *26.96581.56159s50.1
          7.Shadow Pokemon BackgroundThumbnail image of Shadow WeavileShadow WeavileDarkSnarl DarkFoul Play 28.54437.08160s49.5
          8.Thumbnail image of PheromosaPheromosaBugBug Bite BugBug Buzz 32.78232.115172s48.6
          9.Mega Pokemon BackgroundThumbnail image of Mega GyaradosMega Pokémon iconMega GyaradosDarkBite DarkCrunch 24.51690.15168s48.1
          10.Mega Pokemon BackgroundThumbnail image of Mega PinsirMega Pokémon iconMega PinsirBugBug Bite BugX-Scissor 26.49499.57165s47.9
          11.Mega Pokemon BackgroundThumbnail image of Mega ScizorMega Pokémon iconMega ScizorBugFury Cutter BugX-Scissor 23.38778.04173s47.5
          12.Mega Pokemon BackgroundThumbnail image of Mega AbsolMega Pokémon iconMega AbsolDarkSnarl DarkDark Pulse 27.95381.79167s47.3
          13.Shadow Pokemon BackgroundThumbnail image of Shadow HoundoomShadow HoundoomDarkSnarl DarkFoul Play 26.63415.88170s46.4
          14.Thumbnail image of VolcaronaVolcaronaBugBug Bite BugBug Buzz 24.75551.86172s46.3
          15.Thumbnail image of DarkraiDarkraiDarkSnarl DarkDark Pulse 25.00520.76172s46.1
          16.Shadow Pokemon BackgroundThumbnail image of Shadow HonchkrowShadow HonchkrowDarkSnarl DarkDark Pulse 28.27318.511173s46.0
          17.Shadow Pokemon BackgroundThumbnail image of Shadow ScizorShadow ScizorBugFury Cutter BugX-Scissor 24.59516.16175s45.5
          18.Mega Pokemon BackgroundThumbnail image of Mega BeedrillMega Pokémon iconMega BeedrillBugBug Bite *BugX-Scissor 27.34340.510174s45.4
          19.Mega Pokemon BackgroundThumbnail image of Mega AmpharosMega Pokémon iconMega AmpharosElectricVolt Switch DarkBrutal Swing 23.76550.06178s44.8
          20.Thumbnail image of Primal GroudonPrimal GroudonGroundMud Shot GroundPrecipice Blades *21.29801.44188s44.3
          21.Thumbnail image of GuzzlordGuzzlordDarkSnarl DarkBrutal Swing 23.17573.16181s44.3
          22.Mega Pokemon BackgroundThumbnail image of Mega GengarMega Pokémon iconMega GengarDarkSucker Punch DarkDark Pulse *24.50453.17179s44.1
          23.Shadow Pokemon BackgroundThumbnail image of Shadow PinsirShadow PinsirBugBug Bite BugX-Scissor 25.83363.99179s44.0
          24.Shadow Pokemon BackgroundThumbnail image of Shadow AbsolShadow AbsolDarkSnarl DarkDark Pulse 27.19289.912183s43.8
          25.Thumbnail image of YveltalYveltalDarkSnarl DarkDark Pulse 22.68556.26185s43.3
          26.Thumbnail image of ZarudeZarudeDarkBite DarkDark Pulse 21.38684.95190s43.1
          27.Shadow Pokemon BackgroundThumbnail image of Shadow ScytherShadow ScytherBugFury Cutter BugBug Buzz *25.53321.211186s42.5
          28.Thumbnail image of WeavileWeavileDarkSnarl DarkFoul Play 23.60431.28186s42.4
          29.Mega Pokemon BackgroundThumbnail image of Mega SceptileMega Pokémon iconMega SceptileBugFury Cutter GrassFrenzy Plant *23.66426.58186s42.4
          30.Shadow Pokemon BackgroundThumbnail image of Shadow ShiftryShadow ShiftryDarkSnarl DarkFoul Play 24.69356.910187s42.3
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          Group size

          You need at least 2 Trainers to defeat a Aria Forme Meloetta in a 3-Star Raid.

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          • Minimum group size: 2 Trainers
          • Optimal group size: 3 - 4 Trainers
          • Very easy with: 5+ Trainers
          • Probably impossible with less than 2 Trainers

          Aria Forme Meloetta CP range from Raids

          Aria Forme Meloetta can be caught with the following Combat Power after being defeated in Raids:

          • From 2180 CP to 2269 CP, with no weather boost
          • From 2725 CP to 2837 CP with Partly Cloudy and Windy weather boost

          Aria Forme Meloetta weaknesses

          Aria Forme Meloetta type chart

          When fighting Aria Forme Meloetta, keep in mind the that Normal and Psychic-type Pokémon are weak to Bug and Dark type moves. They take reduced damage from Ghost and Psychic type moves.

          Takes increased damage
          BugBug160.0%
          DarkDark160.0%
          Takes decreased damage
          GhostGhost62.5%
          PsychicPsychic62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and weather for Aria Forme Meloetta Raids

          Move-typeUsage (%)Weather
          Dark172.0%
          • fogFog
          Bug102.0%
          • rainRain
          Dragon30.0%
          • windyWindy
          Water16.0%
          • rainRain
          Fire12.0%
          • sunnySunny
          Rock12.0%
          • partlyCloudyPartly Cloudy
          Electric8.0%
          • rainRain
          Ground8.0%
          • sunnySunny
          Grass8.0%
          • sunnySunny
          Steel8.0%
          • snowSnow
          Flying6.0%
          • windyWindy
          Poison4.0%
          • cloudyCloudy
          Normal4.0%
          • partlyCloudyPartly Cloudy
          Fighting4.0%
          • cloudyCloudy
          Fairy4.0%
          • cloudyCloudy
          Ghost2.0%
          • fogFog

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Aria Forme Meloetta in Raid Battles. Whether you're looking for the best counters to take Aria Forme Meloetta down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.