Best Vanillish Raid Counters

Raid Battles

Find the best counters for defeating Vanillish in Pokémon GO. Here are the top 100 Vanillish counters, including moves, DPS, TDO, faints, and time to win.

Vanillish CP range from Raids

Vanillish can be caught with the following Combat Power after being defeated in Raids:

  • From 853 CP to 909 CP, with no weather boost
  • From 1066 CP to 1136 CP with Snow weather boost

Vanillish weaknesses

Vanillish type chart

When fighting Vanillish, keep in mind the that Ice-type Pokémon are weak to Fighting, Fire, Rock, and Steel-type moves. They take reduced damage from Ice-type moves.

Vanillish takes increased damage from:Vanillish takes increased damage from:
+60.0%
  • Fighting
  • Fire
  • Rock
  • Steel
Vanillish takes reduced damage from:Vanillish takes reduced damage from:
-37.5%
  • Ice

Best move-types and best weather for defeating Vanillish

Move-typeUsage (%)Weather
Fire163.3%
  • sunnySunny
Fighting113.3%
  • cloudyCloudy
Steel56.7%
  • snowSnow
Rock36.7%
  • partlyCloudyPartly Cloudy
Psychic13.3%
  • windyWindy
Normal3.3%
  • partlyCloudyPartly Cloudy
Dragon3.3%
  • windyWindy
Flying3.3%
  • windyWindy
Electric3.3%
  • rainRain
Bug3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Vanillish in Raid Battles. Whether you're looking for the best counters to take Vanillish down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Vanillish counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.