- 160.0%

Ground
Grass
Dragon
- 62.5%
Steel
Fire
Water
Ice
| Damage | 11 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.6s - 0.8s |
| Damage | 7 |
|---|---|
| Energy | 5 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 7.46 | 81.9 | 6.08 | ||
| 2. | 6.76 | 74.2 | 5.50 | ||
| 3. | 6.63 | 72.8 | 5.40 | ||
| 4. | 6.46 | 71.0 | 5.27 | ||
| 5. | 5.85 | 64.3 | 4.77 | ||
| 6. | 5.42 | 59.5 | 4.41 |
Vanillish has access to 2 Fast Attacks (Frost Breath and Astonish), which cover Ice and Ghost-type attacks. When using Frost Breath you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 11 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.6s - 0.8s |
| Damage | 7 |
|---|---|
| Energy | 5 |
| Damage | 7 |
|---|---|
| Energy | 13 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.6s - 0.9s |
| Damage | 12 |
|---|---|
| Energy | 10 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 7 | 7.00 | 13 | 13.00 | 1.0s | 12 | 10 | - | |||
| 11 | 11.00 | 9 | 9.00 | 1.0s | 7 | 5 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Vanillish has access to 3 Charge Attacks (Ice Beam, Signal Beam, and Icy Wind), which cover Ice and Bug-type attacks. When using Ice Beam and Icy Wind you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 95 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 1.5s - 3.0s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 75 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.9s - 2.7s |
| Damage | 75 |
|---|---|
| Energy | 55 |
Signal Beam has a 20.0% chance to:
| Damage | 65 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 2.2s - 3.0s |
| Damage | 60 |
|---|---|
| Energy | 45 |
Icy Wind has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 95 | 27.14 | 50 | - | 3.5s | 90 | 55 | - | |
| 65 | 18.57 | 33 | - | 3.5s | 60 | 45 | - |
| 75 | 25.00 | 50 | - | 3.0s | 75 | 55 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Signal Beam has a 20.0% chance to:
Icy Wind has a 100.0% chance to:
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bug | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |