Best Gothorita Raid Counters

Raid Battles

Find the best counters for defeating Gothorita in Pokémon GO. This page shows the top 50 Gothorita raid counters, including moves, DPS, TDO, faints, and time to win.

Gothorita CP range from Raids

Gothorita can be caught with the following Combat Power after being defeated in Raids:

  • From 860 CP to 916 CP, with no weather boost
  • From 1075 CP to 1146 CP with Windy weather boost

Gothorita weaknesses

Gothorita type chart

When fighting Gothorita, keep in mind the that Psychic-type Pokémon are weak to Bug, Dark, and Ghost-type moves. They take reduced damage from Fighting and Psychic-type moves.

Gothorita takes increased damage from:Gothorita takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • GhostGhost
Gothorita takes reduced damage from:Gothorita takes reduced damage from:
-37.5%
  • FightingFighting
  • PsychicPsychic

Best move-types and best weather for defeating Gothorita

Move-typeUsage (%)Weather
Ghost140.0%
  • fogFog
Dark140.0%
  • fogFog
Bug56.0%
  • rainRain
Psychic16.0%
  • windyWindy
Steel12.0%
  • snowSnow
Dragon8.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Flying4.0%
  • windyWindy
Ice4.0%
  • snowSnow
Poison4.0%
  • cloudyCloudy
Electric4.0%
  • rainRain
Grass4.0%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Gothorita in Raid Battles. Whether you're looking for the best counters to take Gothorita down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Gothorita counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.