Best Scrafty Raid Counters

Raid Battles

Find the best counters for defeating Scrafty in Pokémon GO. This page shows the top 50 Scrafty raid counters, including moves, DPS, TDO, faints, and time to win.

Scrafty CP range from Raids

Scrafty can be caught with the following Combat Power after being defeated in Raids:

  • From 1236 CP to 1304 CP, with no weather boost
  • From 1546 CP to 1631 CP with Fog and Cloudy weather boost

Scrafty weaknesses

Scrafty type chart

When fighting Scrafty, keep in mind the that Dark and Fighting-type Pokémon are weak to Fairy, Fighting, and Flying-type moves. They take reduced damage from Ghost, Psychic, Rock, and Dark-type moves.

Scrafty takes increased damage from:Scrafty takes increased damage from:
+156.0%
  • FairyFairy
+60.0%
  • FightingFighting
  • FlyingFlying
Scrafty takes reduced damage from:Scrafty takes reduced damage from:
-37.5%
  • GhostGhost
  • PsychicPsychic
  • RockRock
-60.9%
  • DarkDark

Best move-types and best weather for defeating Scrafty

Move-typeUsage (%)Weather
Fairy216.0%
  • cloudyCloudy
Fighting100.0%
  • cloudyCloudy
Flying44.0%
  • windyWindy
Electric8.0%
  • rainRain
Ghost8.0%
  • fogFog
Normal8.0%
  • partlyCloudyPartly Cloudy
Steel4.0%
  • snowSnow
Grass4.0%
  • sunnySunny
Dragon4.0%
  • windyWindy
Psychic4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Scrafty in Raid Battles. Whether you're looking for the best counters to take Scrafty down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Scrafty counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.