- Overview
- Counters
- CP & IV
- PvP
- Moves
Scrafty learns 2 Fast Attacks (Counter and Snarl), covering Fighting and Dark-type damage. Counter and Snarl get STAB, the same-type attack bonus, for ×1.2 damage.
Scrafty learns 5 Charged Attacks (Thunder Punch, Foul Play, Acid Spray, Power-Up Punch, and Upper Hand), covering Electric, Dark, Poison, and Fighting-type damage. Foul Play, Power-Up Punch, and Upper Hand get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 20 | 6.67 | 50 | 0.40 | 3.0s | 20 | 45 | - |
| 70 | 35.00 | 50 | 1.40 | 2.0s | 65 | 40 | - | |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 20 | 35 | - |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 70 | 40 | - |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Acid Spray has a 100.0% chance to:
Power-Up Punch has a 100.0% chance to:
Upper Hand has a 30.0% chance to:
| 1. | 9.17 | 10.18 | 225.5 | ||
| 2. | 9.04 | 10.04 | 222.4 | ||
| 3. | 8.33 | 9.25 | 204.8 | ||
| 4. | 8.33 | 9.25 | 204.8 | ||
| 5. | 8.26 | 9.18 | 203.3 | ||
| 6. | 8.26 | 9.18 | 203.3 | ||
| 7. | 7.59 | 8.43 | 186.6 | ||
| 8. | 7.37 | 8.19 | 181.4 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.