Best Origin Forme Palkia Raid Counters

Raid Battles

Find the best counters for defeating Origin Forme Palkia in Pokémon GO. Here are the top 100 Origin Forme Palkia counters, including moves, DPS, TDO, faints, and time to win.

Origin Forme Palkia CP range from Raids

Origin Forme Palkia can be caught with the following Combat Power after being defeated in Raids:

  • From 2274 CP to 2367 CP, with no weather boost
  • From 2843 CP to 2958 CP with Rain and Windy weather boost

Origin Forme Palkia weaknesses

Origin Forme Palkia type chart

When fighting Origin Forme Palkia, keep in mind the that Water and Dragon-type Pokémon are weak to Dragon and Fairy-type moves. They take reduced damage from Steel, Fire, and Water-type moves.

Origin Forme Palkia takes increased damage from:Origin Forme Palkia takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
Origin Forme Palkia takes reduced damage from:Origin Forme Palkia takes reduced damage from:
-37.5%
  • SteelSteel
-60.9%
  • FireFire
  • WaterWater

Best move-types and best weather for defeating Origin Forme Palkia

Move-typeUsage (%)Weather
Dragon313.3%
  • windyWindy
Fairy46.7%
  • cloudyCloudy
Psychic26.7%
  • windyWindy
Ground6.7%
  • sunnySunny
Steel6.7%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Origin Forme Palkia in Raid Battles. Whether you're looking for the best counters to take Origin Forme Palkia down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Origin Forme Palkia counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.