Best Shadow Gliscor Raid Counters

Raid Battles

Find the best counters for defeating Shadow Gliscor in Pokémon GO. Here are the top 100 Shadow Gliscor counters, including moves, DPS, TDO, faints, and time to win.

Shadow Gliscor CP range from Raids

Shadow Gliscor can be caught with the following Combat Power after being defeated in Raids:

  • From 1407 CP to 1538 CP, with no weather boost
  • From 1759 CP to 1923 CP with Sunny and Windy weather boost

Shadow Gliscor weaknesses

Shadow Gliscor type chart

When fighting Shadow Gliscor, keep in mind the that Ground and Flying-type Pokémon are weak to Ice and Water-type moves. They take reduced damage from Bug, Electric, Fighting, Poison, and Ground-type moves.

Shadow Gliscor takes increased damage from:Shadow Gliscor takes increased damage from:
+156.0%
  • Ice
+60.0%
  • Water
Shadow Gliscor takes reduced damage from:Shadow Gliscor takes reduced damage from:
-37.5%
  • Bug
  • Electric
  • Fighting
  • Poison
-60.9%
  • Ground

Best move-types and best weather for defeating Shadow Gliscor

Move-typeUsage (%)Weather
Ice316.7%
  • snowSnow
Water33.3%
  • rainRain
Psychic13.3%
  • windyWindy
Normal13.3%
  • partlyCloudyPartly Cloudy
Dragon10.0%
  • windyWindy
Grass3.3%
  • sunnySunny
Flying3.3%
  • windyWindy
Steel3.3%
  • snowSnow
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Gliscor in Raid Battles. Whether you're looking for the best counters to take Shadow Gliscor down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Gliscor counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.