Icicle Spear

Icicle Spear is a Charged Attack of type Ice in Pokémon GO. In Gym and Raid battles, it deals 55 damage and it costs 33 energy. In GO Battle League, Icicle Spear deals 70 damage and costs 40 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.
Icicle Spear effectiveness against other Pokémon types
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
|---|
Icicle Spear Adventure Effects
Icicle Spear has no Adventure Effects.
Icicle Spear in Gym and Raid Battles
Gym and Raid Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Ice |
| Power | 55 |
| Energy | 33 |
| Animation Duration | 2.0s |
| Damage Window | 1.0s - 1.6s |
| DPS | 27.50 Damage per second |
| DPE | 1.67 Damage per Energy |
Similar moves in Gym and Raid Battles
| 50 | 33 | 2.0s | 25.00 | |
| 95 | 50 | 3.5s | 27.14 | |
| 130 | 100 | 3.0s | 43.33 | |
| 65 | 33 | 3.5s | 18.57 | |
| 80 | 50 | 3.5s | 22.86 | |
| 85 | 50 | 2.5s | 34.00 | |
| 55 | 33 | 1.5s | 36.67 | |
| 120 | 100 | 2.0s | 60.00 | |
| 55 | 33 | 2.0s | 27.50 | |
| 160 | 100 | 2.5s | 64.00 | |
| 60 | 33 | 2.0s | 30.00 | |
| 160 | 100 | 1.5s | 106.67 | |
| 90 | 50 | 2.0s | 45.00 | |
| 250 | 100 | 2.5s | 100.00 | |
| 350 | 100 | 2.5s | 140.00 |
Icicle Spear in Trainer Battles
Trainer Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Ice |
| Power | 70 |
| Energy | 40 |
| Duration | 6 Turns |
| DPS | 1.75 Damage per second |
| DPE | 1.75 Damage per Energy |
| Tags | Spam / Bait |
Special effects
Icicle Spear has no special effects.Similar moves in Trainer Battles
| 1.50 | 60 | 40 | |
| 1.64 | 90 | 55 | |
| 1.87 | 140 | 75 | |
| 1.33 | 60 | 45 |
| 1.33 | 80 | 60 | |
| 2.00 | 90 | 45 | |
| 1.71 | 60 | 35 | |
| 2.18 | 120 | 55 | |
| 1.75 | 70 | 40 | |
| 1.50 | 60 | 40 |
| 1.33 | 60 | 45 |
| 2.00 | 120 | 60 |
| 2.00 | 120 | 60 |
| - | |||
| - |
Strongest Pokémon with Icicle Spear
Simulation settings
| 1 | 16.89 | 305.5 | 14.9 | ||||
| 2 | 14.17 | 307.5 | 12.7 | ||||
| 3 | 12.71 | 272.7 | 11.4 | ||||
| 4 | 12.01 | 315.8 | 11.0 | ||||
| 5 | 11.99 | 192.8 | 10.4 | ||||
| 6 | 10.64 | 273.9 | 9.7 | ||||
| 7 | 10.14 | 195.5 | 9.0 |
Ranking methodology
Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.
Average raid boss weaknesses
Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.
The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids.
Time to return after a team of six faints. Applies to eDPS and estimated battle time.