Icicle Spear

Ice

Icicle Spear is a Charged Attack of type Ice in Pokémon GO. In Gym and Raid battles, it deals 55 damage and it costs 33 energy. In GO Battle League, Icicle Spear deals 70 damage and costs 40 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.

Icicle Spear effectiveness against other Pokémon types

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0

Icicle Spear Adventure Effects

Icicle Spear has no Adventure Effects.

Icicle Spear in Gym and Raid Battles

Gym and Raid Battles Stats

CategoryCharged Attack
TypeIce
Power55
Energy33
Animation Duration2.0s
Damage Window1.0s - 1.6s
DPS27.50 Damage per second
DPE1.67 Damage per Energy

Similar moves in Gym and Raid Battles

IceIce Punch 50332.0s25.00
IceIce Beam 95503.5s27.14
IceBlizzard 1301003.0s43.33
IceIcy Wind 65333.5s18.57
IceAurora Beam 80503.5s22.86
IceAvalanche 85502.5s34.00
IceWeather Ball 55331.5s36.67
IceTechno Blast 1201002.0s60.00
IceIcicle Spear 55332.0s27.50
IceGlaciate 1601002.5s64.00
IceTriple Axel 60332.0s30.00
IceFreeze Shock 1601001.5s106.67
IceIce Burn 90502.0s45.00
IceMax Hailstorm 2501002.5s100.00
IceG-Max Resonance 3501002.5s140.00

Icicle Spear in Trainer Battles

Trainer Battles Stats

CategoryCharged Attack
TypeIce
Power70
Energy40
Duration6 Turns
DPS1.75 Damage per second
DPE1.75 Damage per Energy
TagsSpam / Bait

Special effects

Icicle Spear has no special effects.

Similar moves in Trainer Battles

IceIce Punch Spam / Bait1.506040
IceIce Beam General1.649055
IceBlizzard Nuke1.8714075
IceIcy Wind Spam / BaitDebuff
Special effectsSpecial

Icy Wind has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
1.336045
IceAurora Beam General1.338060
IceAvalanche General2.009045
IceWeather Ball Spam / Bait1.716035
IceTechno Blast Nuke2.1812055
IceIcicle Spear Spam / Bait1.757040
IceGlaciate High EnergyDebuff
Special effectsSpecial

Glaciate has a 100.0% chance to:

  • Decrease Target's Attack by 20.0%
1.506040
IceTriple Axel Spam / BaitBoost
Special effectsSpecial

Triple Axel has a 100.0% chance to:

  • Increase User's Attack by 25.0%
1.336045
IceFreeze Shock NukeDebuff
Special effectsSpecial

Freeze Shock has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
2.0012060
IceIce Burn GeneralDebuff
Special effectsSpecial

Ice Burn has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
2.0012060
IceMax Hailstorm High Energy-
IceG-Max Resonance High Energy-

Strongest Pokémon with Icicle Spear

CogSimulation settings
Opponent


1Shadow Mamoswine Pokémon GOShadow MamoswineGroundMud-Slap IceIcicle Spear 16.89305.514.9
2Mamoswine Pokémon GOMamoswineGroundMud-Slap IceIcicle Spear 14.17307.512.7
3Shadow Walrein Pokémon GOShadow WalreinWaterWaterfall IceIcicle Spear *12.71272.711.4
4Cetitan Pokémon GOCetitanIceIce Shard IceIcicle Spear 12.01315.811.0
5Shadow Piloswine Pokémon GOShadow PiloswineIceIce Shard IceIcicle Spear 11.99192.810.4
6Walrein Pokémon GOWalreinWaterWaterfall IceIcicle Spear *10.64273.99.7
7Piloswine Pokémon GOPiloswineIceIce Shard IceIcicle Spear 10.14195.59.0

Ranking methodology

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

Average raid boss weaknesses

Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.

The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids.

Time to return after a team of six faints. Applies to eDPS and estimated battle time.