Best Stunky Raid Counters

Raid Battles

Find the best counters for defeating Stunky in Pokémon GO. Here are the top 100 Stunky counters, including moves, DPS, TDO, faints, and time to win.

Stunky CP range from Raids

Stunky can be caught with the following Combat Power after being defeated in Raids:

  • From 609 CP to 657 CP, with no weather boost
  • From 762 CP to 822 CP with Cloudy and Fog weather boost

Stunky weaknesses

Stunky type chart

When fighting Stunky, keep in mind the that Poison and Dark-type Pokémon are weak to Ground-type moves. They take reduced damage from Dark, Ghost, Grass, Poison, and Psychic-type moves.

Stunky takes increased damage from:Stunky takes increased damage from:
+60.0%
  • GroundGround
Stunky takes reduced damage from:Stunky takes reduced damage from:
-37.5%
  • DarkDark
  • GhostGhost
  • GrassGrass
  • PoisonPoison
  • PsychicPsychic

Best move-types and best weather for defeating Stunky

Move-typeUsage (%)Weather
Ground273.3%
  • sunnySunny
Steel40.0%
  • snowSnow
Dragon26.7%
  • windyWindy
Fighting20.0%
  • cloudyCloudy
Normal13.3%
  • partlyCloudyPartly Cloudy
Flying6.7%
  • windyWindy
Bug6.7%
  • rainRain
Fire6.7%
  • sunnySunny
Ice6.7%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Stunky in Raid Battles. Whether you're looking for the best counters to take Stunky down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Stunky counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.