Best Infernape Raid Counters

Raid Battles

Find the best counters for defeating Infernape in Pokémon GO. Here are the top 100 Infernape counters, including moves, DPS, TDO, faints, and time to win.

Infernape CP range from Raids

Infernape can be caught with the following Combat Power after being defeated in Raids:

  • From 1459 CP to 1533 CP, with no weather boost
  • From 1824 CP to 1916 CP with Sunny and Cloudy weather boost

Infernape weaknesses

Infernape type chart

When fighting Infernape, keep in mind the that Fire and Fighting-type Pokémon are weak to Flying, Ground, Psychic, and Water-type moves. They take reduced damage from Dark, Fire, Grass, Ice, Steel, and Bug-type moves.

Infernape takes increased damage from:Infernape takes increased damage from:
+60.0%
  • Flying
  • Ground
  • Psychic
  • Water
Infernape takes reduced damage from:Infernape takes reduced damage from:
-37.5%
  • Dark
  • Fire
  • Grass
  • Ice
  • Steel
-60.9%
  • Bug

Best move-types and best weather for defeating Infernape

Move-typeUsage (%)Weather
Psychic176.7%
  • windyWindy
Flying96.7%
  • windyWindy
Water53.3%
  • rainRain
Ground40.0%
  • sunnySunny
Dragon13.3%
  • windyWindy
Ghost6.7%
  • fogFog
Normal3.3%
  • partlyCloudyPartly Cloudy
Fairy3.3%
  • cloudyCloudy
Electric3.3%
  • rainRain
Poison3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Infernape in Raid Battles. Whether you're looking for the best counters to take Infernape down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Infernape counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.