Best Shadow Bagon Raid Counters

Raid Battles

Find the best counters for defeating Shadow Bagon in Pokémon GO. This page shows the top 50 Shadow Bagon raid counters, including moves, DPS, TDO, faints, and time to win.

Shadow Bagon CP range from Raids

Shadow Bagon can be caught with the following Combat Power after being defeated in Raids:

  • From 575 CP to 660 CP, with no weather boost
  • From 719 CP to 826 CP with Windy weather boost

Shadow Bagon weaknesses

Shadow Bagon type chart

When fighting Shadow Bagon, keep in mind the that Dragon-type Pokémon are weak to Dragon, Fairy, and Ice-type moves. They take reduced damage from Electric, Fire, Grass, and Water-type moves.

Shadow Bagon takes increased damage from:Shadow Bagon takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
  • IceIce
Shadow Bagon takes reduced damage from:Shadow Bagon takes reduced damage from:
-37.5%
  • ElectricElectric
  • FireFire
  • GrassGrass
  • WaterWater

Best move-types and best weather for defeating Shadow Bagon

Move-typeUsage (%)Weather
Dragon280.0%
  • windyWindy
Ice48.0%
  • snowSnow
Fairy32.0%
  • cloudyCloudy
Psychic12.0%
  • windyWindy
Ground8.0%
  • sunnySunny
Steel8.0%
  • snowSnow
Normal8.0%
  • partlyCloudyPartly Cloudy
Bug4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Bagon in Raid Battles. Whether you're looking for the best counters to take Shadow Bagon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Bagon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.