Best Clefairy Raid Counters

Raid Battles

Find the best counters for defeating Clefairy in Pokémon GO. This page shows the top 50 Clefairy raid counters, including moves, DPS, TDO, faints, and time to win.

Clefairy CP range from Raids

Clefairy can be caught with the following Combat Power after being defeated in Raids:

  • From 611 CP to 660 CP, with no weather boost
  • From 764 CP to 825 CP with Cloudy weather boost

Clefairy weaknesses

Clefairy type chart

When fighting Clefairy, keep in mind the that Fairy-type Pokémon are weak to Poison and Steel-type moves. They take reduced damage from Bug, Dark, Fighting, and Dragon-type moves.

Clefairy takes increased damage from:Clefairy takes increased damage from:
+60.0%
  • PoisonPoison
  • SteelSteel
Clefairy takes reduced damage from:Clefairy takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • FightingFighting
-60.9%
  • DragonDragon

Best move-types and best weather for defeating Clefairy

Move-typeUsage (%)Weather
Steel204.0%
  • snowSnow
Poison116.0%
  • cloudyCloudy
Psychic24.0%
  • windyWindy
Flying16.0%
  • windyWindy
Ghost12.0%
  • fogFog
Normal8.0%
  • partlyCloudyPartly Cloudy
Fire8.0%
  • sunnySunny
Fairy4.0%
  • cloudyCloudy
Ice4.0%
  • snowSnow
Dark4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Clefairy in Raid Battles. Whether you're looking for the best counters to take Clefairy down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Clefairy counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.