- 160.0%
Rock
Ice
Fairy
- 62.5%
Steel
Fire
Water
Electric
| Damage | 10 |
|---|---|
| Energy | 11 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.4s - 1.0s |
| Damage | 7 |
|---|---|
| Energy | 7 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 15.69 | 249.2 | 13.57 | ||
| 2. | 15.08 | 239.6 | 13.04 | ||
| 3. | 14.35 | 227.9 | 12.40 | ||
| 4. | 14.09 | 223.9 | 12.19 | ||
| 5. | 13.69 | 217.5 | 11.84 | ||
| 6. | 13.59 | 215.9 | 11.75 | ||
| 7. | 13.34 | 211.9 | 11.54 | ||
| 8. | 13.34 | 211.9 | 11.54 |
Shadow Hariyama has access to 3 Fast Attacks (Bullet Punch, Counter, and Force Palm), which cover Steel and Fighting-type attacks. When using Counter and Force Palm you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 10 |
|---|---|
| Energy | 11 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.4s - 1.0s |
| Damage | 7 |
|---|---|
| Energy | 7 |
| Damage | 13 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 1.0s |
| Damage | 8 |
|---|---|
| Energy | 6 |
| Damage | 10 |
|---|---|
| Energy | 16 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 1.0s |
| Damage | 13 |
|---|---|
| Energy | 10 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 11 | 11.00 | 1.0s | 7 | 7 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 10 | 10.00 | 16 | 16.00 | 1.0s | 13 | 10 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Shadow Hariyama has access to 6 Charge Attacks (Close Combat, Dynamic Punch, Heavy Slam, Superpower, Frustration, and Upper Hand), which cover Fighting, Steel, and Normal-type attacks. When using Close Combat, Dynamic Punch, Superpower, and Upper Hand you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 105 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.2s - 2.5s |
| Damage | 100 |
|---|---|
| Energy | 45 |
Close Combat has a 100.0% chance to:
| Damage | 85 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.0s - 2.5s |
| Damage | 90 |
|---|---|
| Energy | 45 |
| Damage | 70 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.4s - 1.8s |
| Damage | 70 |
|---|---|
| Energy | 50 |
| Damage | 85 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 2.1s - 2.8s |
| Damage | 85 |
|---|---|
| Energy | 40 |
Superpower has a 100.0% chance to:
| Damage | 10 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.0s - 1.8s |
| Damage | 10 |
|---|---|
| Energy | 70 |
| Damage | 50 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 2.3s - 3.1s |
| Damage | 70 |
|---|---|
| Energy | 40 |
Upper Hand has a 30.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 85 | 34.00 | 50 | - | 2.5s | 90 | 45 | - | |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 70 | 35.00 | 50 | - | 2.0s | 70 | 50 | - | |
| 85 | 28.33 | 50 | - | 3.0s | 85 | 40 | - |
| 50 | 25.00 | 33 | - | 2.0s | 70 | 40 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Close Combat has a 100.0% chance to:
Superpower has a 100.0% chance to:
Upper Hand has a 30.0% chance to:
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |