- 160.0%
Rock
Ice
Fairy
- 62.5%
Steel
Fire
Water
Electric
| Schade | 10 |
|---|---|
| Energie | 11 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.4s - 1.0s |
| Schade | 7 |
|---|---|
| Energie | 7 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 15.69 | 249.2 | 13.57 | ||
| 2. | 15.08 | 239.6 | 13.04 | ||
| 3. | 14.35 | 227.9 | 12.40 | ||
| 4. | 14.09 | 223.9 | 12.19 | ||
| 5. | 13.69 | 217.5 | 11.84 | ||
| 6. | 13.59 | 215.9 | 11.75 | ||
| 7. | 13.34 | 211.9 | 11.54 | ||
| 8. | 13.34 | 211.9 | 11.54 |
Shadow Hariyama heeft toegang tot 3 Snelle aanvallen (Bullet Punch, Counter en Force Palm), die Steel en Fighting-type aanvallen dekken. Wanneer je Counter en Force Palm gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 10 |
|---|---|
| Energie | 11 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.4s - 1.0s |
| Schade | 7 |
|---|---|
| Energie | 7 |
| Schade | 13 |
|---|---|
| Energie | 9 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 8 |
|---|---|
| Energie | 6 |
| Schade | 10 |
|---|---|
| Energie | 16 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 13 |
|---|---|
| Energie | 10 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 11 | 11.00 | 1.0s | 7 | 7 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 10 | 10.00 | 16 | 16.00 | 1.0s | 13 | 10 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Shadow Hariyama heeft toegang tot 6 Charged aanvallen (Close Combat, Dynamic Punch, Heavy Slam, Superpower, Frustration en Upper Hand), die Fighting, Steel en Normal-type aanvallen dekken. Wanneer je Close Combat, Dynamic Punch, Superpower en Upper Hand gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 105 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.2s - 2.5s |
| Schade | 100 |
|---|---|
| Energie | 45 |
Close Combat has a 100.0% chance to:
| Schade | 85 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.0s - 2.5s |
| Schade | 90 |
|---|---|
| Energie | 45 |
| Schade | 70 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.8s |
| Schade | 70 |
|---|---|
| Energie | 50 |
| Schade | 85 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 3.0s |
| Schadevenster | 2.1s - 2.8s |
| Schade | 85 |
|---|---|
| Energie | 40 |
Superpower has a 100.0% chance to:
| Schade | 10 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.0s - 1.8s |
| Schade | 10 |
|---|---|
| Energie | 70 |
| Schade | 50 |
|---|---|
| Energie | 33 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 2.3s - 3.1s |
| Schade | 70 |
|---|---|
| Energie | 40 |
Upper Hand has a 30.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 85 | 34.00 | 50 | - | 2.5s | 90 | 45 | - | |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 70 | 35.00 | 50 | - | 2.0s | 70 | 50 | - | |
| 85 | 28.33 | 50 | - | 3.0s | 85 | 40 | - |
| 50 | 25.00 | 33 | - | 2.0s | 70 | 40 | - |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Close Combat has a 100.0% chance to:
Superpower has a 100.0% chance to:
Upper Hand has a 30.0% chance to:
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |