Shadow Hariyama Pokémon GO PvP Guide: IVs, Moveset & Rankings

IV Chart
Little Cup icon

Little Cup

  • 0ATK
  • 11DEF
  • 7STA
500 CPLevel 7

Shadow Hariyama Little Cup PvP Analysis (Best IVs & Moves)

No ranking information is available for Shadow Hariyama in the Little Cup. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Best IVs0/11/7
Max CP500 CP
Great League League icon

Great League

  • 0ATK
  • 14DEF
  • 14STA
1500 CPLevel 20

Shadow Hariyama Great League PvP Analysis (Best IVs & Moves)

Shadow Hariyama is ranked 318 out of 1129 Pokémon eligible for the Great League. Shadow Hariyama's best Great League moves are Force Palm, Upper Hand, and Heavy Slam. Shadow Hariyama's best IVs for the Great League are 0/14/14, available at level 20 and 1500 CP.

Tier Ranking B Tier#319External Link
Best IVs0/14/14
Max CP1500 CP
Best Moves
Ultra League icon

Ultra League

  • 0ATK
  • 15DEF
  • 13STA
2499 CPLevel 36.5

Shadow Hariyama Ultra League PvP Analysis (Best IVs & Moves)

Shadow Hariyama is ranked 343 out of 831 Pokémon eligible for the Ultra League. Shadow Hariyama's best Ultra League moves are Force Palm, Upper Hand, and Heavy Slam. Shadow Hariyama's best IVs for the Ultra League are 0/15/13, available at level 36.5 and 2499 CP.

Tier Ranking B Tier#344External Link
Best IVs0/15/13
Max CP2499 CP
Best Moves
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
3198 CPLevel 50

Shadow Hariyama Master League PvP Analysis (Best IVs & Moves)

Shadow Hariyama is ranked 191 out of 401 Pokémon eligible for the Master League. Shadow Hariyama's best Master League moves are Force Palm, Upper Hand, and Heavy Slam. Shadow Hariyama's best IVs for the Master League are 15/15/15, available at level 50 and 3198 CP.

Tier Ranking C Tier#192External Link
Best IVs15/15/15
Max CP3198 CP
Best Moves
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
SteelBullet Punch General3.503.50771s
FightingCounter Multipurpose4.003.00861s
FightingForce Palm Multipurpose4.333.3313102s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Charged Attacks

Name
DPE 🔽
PWR
ENG
FightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
2.2210045
FightingSuperpower GeneralSelf-Debuff
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
2.138540
FightingDynamic Punch General2.009045
FightingUpper Hand Spam / BaitDebuff
Special effectsSpecial

Upper Hand has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
1.757040
SteelHeavy Slam General1.407050
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Best PvP Moveset Analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
SteelBullet Punch GeneralFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
7s (7)104
SteelBullet Punch GeneralFightingDynamic Punch General7s (7)97
SteelBullet Punch GeneralSteelHeavy Slam General8s (8)78
SteelBullet Punch GeneralFightingSuperpower GeneralSelf-Debuff
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
6s (6)90
SteelBullet Punch GeneralNormalFrustration Spam / Bait10s (10)58
SteelBullet Punch GeneralFightingUpper Hand Spam / BaitDebuff
Special effectsSpecial

Upper Hand has a 30.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (6)79
FightingCounter MultipurposeFightingClose Combat NukeSelf-Debuff
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
8s (8)120
FightingCounter MultipurposeFightingDynamic Punch General8s (8)113
FightingCounter MultipurposeSteelHeavy Slam General9s (9)97
FightingCounter MultipurposeFightingSuperpower GeneralSelf-Debuff
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
7s (7)105
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Shadow Hariyama PvP IVs, Moveset & Rankings | Pokémon GO