Best Gardevoir Raid Counters

Raid Battles

Find the best counters for defeating Gardevoir in Pokémon GO. This page shows the top 50 Gardevoir raid counters, including moves, DPS, TDO, faints, and time to win.

Gardevoir CP range from Raids

Gardevoir can be caught with the following Combat Power after being defeated in Raids:

  • From 1688 CP to 1767 CP, with no weather boost
  • From 2110 CP to 2209 CP with Windy and Cloudy weather boost

Gardevoir weaknesses

Gardevoir type chart

When fighting Gardevoir, keep in mind the that Psychic and Fairy-type Pokémon are weak to Ghost, Poison, and Steel-type moves. They take reduced damage from Psychic, Dragon, and Fighting-type moves.

Gardevoir takes increased damage from:Gardevoir takes increased damage from:
+60.0%
  • GhostGhost
  • PoisonPoison
  • SteelSteel
Gardevoir takes reduced damage from:Gardevoir takes reduced damage from:
-37.5%
  • PsychicPsychic
-60.9%
  • DragonDragon
  • FightingFighting

Best move-types and best weather for defeating Gardevoir

Move-typeUsage (%)Weather
Steel168.0%
  • snowSnow
Ghost128.0%
  • fogFog
Poison48.0%
  • cloudyCloudy
Psychic16.0%
  • windyWindy
Flying8.0%
  • windyWindy
Ice8.0%
  • snowSnow
Normal8.0%
  • partlyCloudyPartly Cloudy
Electric8.0%
  • rainRain
Dark4.0%
  • fogFog
Fairy4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Gardevoir in Raid Battles. Whether you're looking for the best counters to take Gardevoir down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Gardevoir counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.