- Overview
- Counters
- CP & IV
- PvP
- Moves
Gardevoir learns 4 Fast Attacks (Confusion, Charge Beam, Charm, and Magical Leaf), covering Psychic, Electric, Fairy, and Grass-type damage. Confusion and Charm get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 7.00 | 14 | 14.00 | 1.0s | 6 | 11 | - | |||
| 20 | 13.33 | 11 | 7.33 | 1.5s | 12 | 8 | - | |||
| 19 | 12.67 | 14 | 9.33 | 1.5s | 16 | 14 | - | |||
| 17 | 11.33 | 17 | 11.33 | 1.5s | 10 | 10 | - | |||
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Gardevoir learns 5 Charged Attacks (Shadow Ball, Dazzling Gleam, Psychic, Synchronoise, and Triple Axel), covering Ghost, Fairy, Psychic, and Ice-type damage. Dazzling Gleam, Psychic, and Synchronoise get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 100 | 28.57 | 50 | 2.00 | 3.5s | 90 | 55 | - | |
| 95 | 31.67 | 50 | 1.90 | 3.0s | 75 | 55 | - |
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| 80 | 32.00 | 50 | 1.60 | 2.5s | 80 | 50 | - | |
| 60 | 30.00 | 33 | 1.82 | 2.0s | 60 | 45 | - |
| ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Psychic has a 10.0% chance to:
Triple Axel has a 100.0% chance to:
| 1. | 12.79 | 14.33 | 290.6 | ||
| 2. | 12.50 | 14.00 | 283.9 | ||
| 3. | 12.42 | 13.91 | 282.1 | ||
| 4. | 12.36 | 13.84 | 280.8 | ||
| 5. | 12.19 | 13.65 | 276.9 | ||
| 6. | 12.11 | 13.57 | 275.1 | ||
| 7. | 12.11 | 13.56 | 275.0 | ||
| 8. | 11.86 | 13.28 | 269.3 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.