Best Larvitar Raid Counters

Raid Battles

Find the best counters for defeating Larvitar in Pokémon GO. Here are the top 100 Larvitar counters, including moves, DPS, TDO, faints, and time to win.

Larvitar CP range from Raids

Larvitar can be caught with the following Combat Power after being defeated in Raids:

  • From 548 CP to 594 CP, with no weather boost
  • From 686 CP to 743 CP with Partly Cloudy and Sunny weather boost

Larvitar weaknesses

Larvitar type chart

When fighting Larvitar, keep in mind the that Rock and Ground-type Pokémon are weak to Grass, Water, Fighting, Ground, Ice, and Steel-type moves. They take reduced damage from Fire, Flying, Normal, Rock, Electric, and Poison-type moves.

Larvitar takes increased damage from:Larvitar takes increased damage from:
+156.0%
  • Grass
  • Water
+60.0%
  • Fighting
  • Ground
  • Ice
  • Steel
Larvitar takes reduced damage from:Larvitar takes reduced damage from:
-37.5%
  • Fire
  • Flying
  • Normal
  • Rock
-60.9%
  • Electric
  • Poison

Best move-types and best weather for defeating Larvitar

Move-typeUsage (%)Weather
Grass193.3%
  • sunnySunny
Water153.3%
  • rainRain
Fighting20.0%
  • cloudyCloudy
Steel20.0%
  • snowSnow
Ground10.0%
  • sunnySunny
Normal3.3%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Larvitar in Raid Battles. Whether you're looking for the best counters to take Larvitar down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Larvitar counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.