Best Shadow Piloswine Raid Counters

Raid Battles

Find the best counters for defeating Shadow Piloswine in Pokémon GO. Here are the top 100 Shadow Piloswine counters, including moves, DPS, TDO, faints, and time to win.

Shadow Piloswine CP range from Raids

Shadow Piloswine can be caught with the following Combat Power after being defeated in Raids:

  • From 1217 CP to 1340 CP, with no weather boost
  • From 1521 CP to 1675 CP with Snow and Sunny weather boost

Shadow Piloswine weaknesses

Shadow Piloswine type chart

When fighting Shadow Piloswine, keep in mind the that Ice and Ground-type Pokémon are weak to Fighting, Fire, Grass, Steel, and Water-type moves. They take reduced damage from Poison and Electric-type moves.

Shadow Piloswine takes increased damage from:Shadow Piloswine takes increased damage from:
+60.0%
  • FightingFighting
  • FireFire
  • GrassGrass
  • SteelSteel
  • WaterWater
Shadow Piloswine takes reduced damage from:Shadow Piloswine takes reduced damage from:
-37.5%
  • PoisonPoison
-60.9%
  • ElectricElectric

Best move-types and best weather for defeating Shadow Piloswine

Move-typeUsage (%)Weather
Fighting120.0%
  • cloudyCloudy
Steel86.7%
  • snowSnow
Water80.0%
  • rainRain
Fire73.3%
  • sunnySunny
Grass20.0%
  • sunnySunny
Psychic13.3%
  • windyWindy
Bug6.7%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Piloswine in Raid Battles. Whether you're looking for the best counters to take Shadow Piloswine down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Piloswine counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.