Best Terapagos (Stellar) Raid Counters

Raid Battles

Find the best counters for defeating Terapagos (Stellar) in Pokémon GO. Here are the top 100 Terapagos (Stellar) counters, including moves, DPS, TDO, faints, and time to win.

Terapagos (Stellar) CP range from Raids

Terapagos (Stellar) can be caught with the following Combat Power after being defeated in Raids:

  • From 945 CP to 1005 CP, with no weather boost
  • From 1182 CP to 1257 CP with Partly Cloudy weather boost

Terapagos (Stellar) weaknesses

Terapagos (Stellar) type chart

When fighting Terapagos (Stellar), keep in mind the that Normal-type Pokémon are weak to Fighting-type moves. They take reduced damage from Ghost-type moves.

Terapagos (Stellar) takes increased damage from:Terapagos (Stellar) takes increased damage from:
+60.0%
  • Fighting
Terapagos (Stellar) takes reduced damage from:Terapagos (Stellar) takes reduced damage from:
-60.9%
  • Ghost

Best move-types and best weather for defeating Terapagos (Stellar)

Move-typeUsage (%)Weather
Fighting260.0%
  • cloudyCloudy
Dragon40.0%
  • windyWindy
Psychic23.3%
  • windyWindy
Steel20.0%
  • snowSnow
Flying10.0%
  • windyWindy
Ice10.0%
  • snowSnow
Electric6.7%
  • rainRain
Bug6.7%
  • rainRain
Water6.7%
  • rainRain
Ground6.7%
  • sunnySunny
Poison3.3%
  • cloudyCloudy
Normal3.3%
  • partlyCloudyPartly Cloudy
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Terapagos (Stellar) in Raid Battles. Whether you're looking for the best counters to take Terapagos (Stellar) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Terapagos (Stellar) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.