Best Masterpiece Form Sinistcha Raid Counters

Raid Battles

Find the best counters for defeating Masterpiece Form Sinistcha in Pokémon GO. This page shows the top 50 Masterpiece Form Sinistcha raid counters, including moves, DPS, TDO, faints, and time to win.

Masterpiece Form Sinistcha CP range from Raids

Masterpiece Form Sinistcha can be caught with the following Combat Power after being defeated in Raids:

  • From 1612 CP to 1690 CP, with no weather boost
  • From 2016 CP to 2112 CP with Sunny and Fog weather boost

Masterpiece Form Sinistcha weaknesses

Masterpiece Form Sinistcha type chart

When fighting Masterpiece Form Sinistcha, keep in mind the that Grass and Ghost-type Pokémon are weak to Dark, Fire, Flying, Ghost, and Ice-type moves. They take reduced damage from Electric, Grass, Ground, Water, Fighting, and Normal-type moves.

Masterpiece Form Sinistcha takes increased damage from:Masterpiece Form Sinistcha takes increased damage from:
+60.0%
  • DarkDark
  • FireFire
  • FlyingFlying
  • GhostGhost
  • IceIce
Masterpiece Form Sinistcha takes reduced damage from:Masterpiece Form Sinistcha takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater
-60.9%
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Masterpiece Form Sinistcha

Move-typeUsage (%)Weather
Fire148.0%
  • sunnySunny
Flying108.0%
  • windyWindy
Dark80.0%
  • fogFog
Ghost32.0%
  • fogFog
Ice20.0%
  • snowSnow
Psychic8.0%
  • windyWindy
Steel4.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Masterpiece Form Sinistcha in Raid Battles. Whether you're looking for the best counters to take Masterpiece Form Sinistcha down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Masterpiece Form Sinistcha counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.