Best Poltchageist Raid Counters

Raid Battles

Find the best counters for defeating Poltchageist in Pokémon GO. Here are the top 100 Poltchageist counters, including moves, DPS, TDO, faints, and time to win.

Poltchageist CP range from Raids

Poltchageist can be caught with the following Combat Power after being defeated in Raids:

  • From 603 CP to 650 CP, with no weather boost
  • From 754 CP to 813 CP with Sunny and Fog weather boost

Poltchageist weaknesses

Poltchageist type chart

When fighting Poltchageist, keep in mind the that Grass and Ghost-type Pokémon are weak to Dark, Fire, Flying, Ghost, and Ice-type moves. They take reduced damage from Electric, Grass, Ground, Water, Fighting, and Normal-type moves.

Poltchageist takes increased damage from:Poltchageist takes increased damage from:
+60.0%
  • Dark
  • Fire
  • Flying
  • Ghost
  • Ice
Poltchageist takes reduced damage from:Poltchageist takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water
-60.9%
  • Fighting
  • Normal

Best move-types and best weather for defeating Poltchageist

Move-typeUsage (%)Weather
Fire150.0%
  • sunnySunny
Flying90.0%
  • windyWindy
Dark66.7%
  • fogFog
Ghost56.7%
  • fogFog
Ice20.0%
  • snowSnow
Psychic16.7%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Poltchageist in Raid Battles. Whether you're looking for the best counters to take Poltchageist down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Poltchageist counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.