Mirror Shot

Steel

Mirror Shot is a Charged Attack of type Steel in Pokémon GO. In Gym and Raid battles, it deals 50 damage and it costs 33 energy. In GO Battle League, Mirror Shot deals 35 damage and costs 35 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.

Mirror Shot effectiveness against other Pokémon types

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6

Mirror Shot Adventure Effects

Mirror Shot has no Adventure Effects.

Mirror Shot in Gym and Raid Battles

Gym and Raid Battles Stats

CategoryCharged Attack
TypeSteel
Power50
Energy33
Animation Duration2.5s
Damage Window1.9s - 2.3s
DPS20.00 Damage per second
DPE1.52 Damage per Energy

Similar moves in Gym and Raid Battles

SteelFlash Cannon 1001002.5s40.00
SteelMagnet Bomb 75333.0s25.00
SteelIron Head 60502.0s30.00
SteelGyro Ball 85503.5s24.29
SteelHeavy Slam 70502.0s35.00
SteelDoom Desire 65331.5s43.33
SteelMeteor Mash 100502.5s40.00
SteelMirror Shot 50332.5s20.00
SteelDouble Iron Bash 70332.0s35.00
SteelSunsteel Strike 2301003.0s76.67
SteelBehemoth Blade 2001003.5s57.14
SteelBehemoth Bash 125501.5s83.33
SteelGigaton Hammer 3001003.0s100.00
SteelNOT_FOUND 002.5s0
SteelNOT_FOUND 002.5s0
SteelMax Steelspike 2501002.5s100.00
SteelG-Max Meltdown 3501002.5s140.00
SteelG-Max Steelsurge 3501002.5s140.00

Mirror Shot in Trainer Battles

Trainer Battles Stats

CategoryCharged Attack
TypeSteel
Power35
Energy35
Duration6 Turns
DPS1.00 Damage per second
DPE1.00 Damage per Energy
TagsSpam / BaitDebuff

Special effects

Special effectsSpecial

Mirror Shot has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%

Similar moves in Trainer Battles

Strongest Pokémon with Mirror Shot

Ranking methodology

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

Average raid boss weaknesses

Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.

The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids.

Time to return after a team of six faints. Applies to eDPS and estimated battle time.