Best Iron Thorns Raid Counters

Raid Battles

Find the best counters for defeating Iron Thorns in Pokémon GO. This page shows the top 50 Iron Thorns raid counters, including moves, DPS, TDO, faints, and time to win.

Iron Thorns CP range from Raids

Iron Thorns can be caught with the following Combat Power after being defeated in Raids:

  • From 2061 CP to 2148 CP, with no weather boost
  • From 2576 CP to 2685 CP with Partly Cloudy and Rain weather boost

Iron Thorns weaknesses

Iron Thorns type chart

When fighting Iron Thorns, keep in mind the that Rock and Electric-type Pokémon are weak to Ground, Fighting, Grass, and Water-type moves. They take reduced damage from Electric, Fire, Normal, Poison, and Flying-type moves.

Iron Thorns takes increased damage from:Iron Thorns takes increased damage from:
+156.0%
  • GroundGround
+60.0%
  • FightingFighting
  • GrassGrass
  • WaterWater
Iron Thorns takes reduced damage from:Iron Thorns takes reduced damage from:
-37.5%
  • ElectricElectric
  • FireFire
  • NormalNormal
  • PoisonPoison
-60.9%
  • FlyingFlying

Best move-types and best weather for defeating Iron Thorns

Move-typeUsage (%)Weather
Ground312.0%
  • sunnySunny
Fighting48.0%
  • cloudyCloudy
Bug20.0%
  • rainRain
Water16.0%
  • rainRain
Psychic4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Iron Thorns in Raid Battles. Whether you're looking for the best counters to take Iron Thorns down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Iron Thorns counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.