Top Kilowattrel Counters in Pokémon GO Raids

Raid Battles

Kilowattrel CP range from Raids

Kilowattrel can be caught with the following Combat Power after being defeated in Raids:

  • From 1325 CP to 1396 CP, with no weather boost
  • From 1656 CP to 1745 CP with Rain and Windy weather boost

Kilowattrel weaknesses

Kilowattrel type chart

When fighting Kilowattrel, keep in mind the that Electric and Flying-type Pokémon are weak to Ice and Rock-type moves. They take reduced damage from Bug, Fighting, Flying, Grass, Ground, and Steel-type moves.

Kilowattrel takes increased damage from:Kilowattrel takes increased damage from:
+60.0%
  • Ice
  • Rock
Kilowattrel takes reduced damage from:Kilowattrel takes reduced damage from:
-37.5%
  • Bug
  • Fighting
  • Flying
  • Grass
  • Ground
  • Steel

Best move-types and best weather for defeating Kilowattrel

Move-typeUsage (%)Weather
Rock158.0%
  • partlyCloudyPartly Cloudy
Ice116.0%
  • snowSnow
Dragon46.0%
  • windyWindy
Psychic22.0%
  • windyWindy
Fire16.0%
  • sunnySunny
Normal12.0%
  • partlyCloudyPartly Cloudy
Ghost8.0%
  • fogFog
Water8.0%
  • rainRain
Electric8.0%
  • rainRain
Flying2.0%
  • windyWindy
Poison2.0%
  • cloudyCloudy
Steel2.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Kilowattrel in Raid Battles. Whether you're looking for the best counters to take Kilowattrel down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Kilowattrel counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.