Best Toxtricity (Low Key Form) Raid Counters

Raid Battles

Find the best counters for defeating Toxtricity (Low Key Form) in Pokémon GO. Here are the top 100 Toxtricity (Low Key Form) counters, including moves, DPS, TDO, faints, and time to win.

Toxtricity (Low Key Form) CP range from Raids

Toxtricity (Low Key Form) can be caught with the following Combat Power after being defeated in Raids:

  • From 1413 CP to 1486 CP, with no weather boost
  • From 1767 CP to 1858 CP with Rain and Cloudy weather boost

Toxtricity (Low Key Form) weaknesses

Toxtricity (Low Key Form) type chart

When fighting Toxtricity (Low Key Form), keep in mind the that Electric and Poison-type Pokémon are weak to Ground and Psychic-type moves. They take reduced damage from Bug, Electric, Fairy, Fighting, Flying, Grass, Poison, and Steel-type moves.

Toxtricity (Low Key Form) takes increased damage from:Toxtricity (Low Key Form) takes increased damage from:
+156.0%
  • Ground
+60.0%
  • Psychic
Toxtricity (Low Key Form) takes reduced damage from:Toxtricity (Low Key Form) takes reduced damage from:
-37.5%
  • Bug
  • Electric
  • Fairy
  • Fighting
  • Flying
  • Grass
  • Poison
  • Steel

Best move-types and best weather for defeating Toxtricity (Low Key Form)

Move-typeUsage (%)Weather
Ground293.3%
  • sunnySunny
Psychic86.7%
  • windyWindy
Bug10.0%
  • rainRain
Normal6.7%
  • partlyCloudyPartly Cloudy
Fire3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Toxtricity (Low Key Form) in Raid Battles. Whether you're looking for the best counters to take Toxtricity (Low Key Form) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Toxtricity (Low Key Form) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.