Best Slowpoke Raid Counters

Raid Battles

Find the best counters for defeating Slowpoke in Pokémon GO. Here are the top 100 Slowpoke counters, including moves, DPS, TDO, faints, and time to win.

Slowpoke CP range from Raids

Slowpoke can be caught with the following Combat Power after being defeated in Raids:

  • From 650 CP to 700 CP, with no weather boost
  • From 812 CP to 876 CP with Rain and Windy weather boost

Slowpoke weaknesses

Slowpoke type chart

When fighting Slowpoke, keep in mind the that Water and Psychic-type Pokémon are weak to Bug, Dark, Electric, Ghost, and Grass-type moves. They take reduced damage from Fighting, Fire, Ice, Psychic, Steel, and Water-type moves.

Slowpoke takes increased damage from:Slowpoke takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • ElectricElectric
  • GhostGhost
  • GrassGrass
Slowpoke takes reduced damage from:Slowpoke takes reduced damage from:
-37.5%
  • FightingFighting
  • FireFire
  • IceIce
  • PsychicPsychic
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Slowpoke

Move-typeUsage (%)Weather
Dark90.0%
  • fogFog
Electric86.7%
  • rainRain
Ghost83.3%
  • fogFog
Grass70.0%
  • sunnySunny
Bug40.0%
  • rainRain
Psychic13.3%
  • windyWindy
Normal10.0%
  • partlyCloudyPartly Cloudy
Dragon3.3%
  • windyWindy
Flying3.3%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Slowpoke in Raid Battles. Whether you're looking for the best counters to take Slowpoke down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Slowpoke counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.