Best Shadow Slowpoke Raid Counters

Raid Battles

Find the best counters for defeating Shadow Slowpoke in Pokémon GO. This page shows the top 50 Shadow Slowpoke raid counters, including moves, DPS, TDO, faints, and time to win.

Shadow Slowpoke CP range from Raids

Shadow Slowpoke can be caught with the following Combat Power after being defeated in Raids:

  • From 610 CP to 700 CP, with no weather boost
  • From 763 CP to 876 CP with Rain and Windy weather boost

Shadow Slowpoke weaknesses

Shadow Slowpoke type chart

When fighting Shadow Slowpoke, keep in mind the that Water and Psychic-type Pokémon are weak to Bug, Dark, Electric, Ghost, and Grass-type moves. They take reduced damage from Fighting, Fire, Ice, Psychic, Steel, and Water-type moves.

Shadow Slowpoke takes increased damage from:Shadow Slowpoke takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • ElectricElectric
  • GhostGhost
  • GrassGrass
Shadow Slowpoke takes reduced damage from:Shadow Slowpoke takes reduced damage from:
-37.5%
  • FightingFighting
  • FireFire
  • IceIce
  • PsychicPsychic
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Shadow Slowpoke

Move-typeUsage (%)Weather
Electric104.0%
  • rainRain
Ghost88.0%
  • fogFog
Dark88.0%
  • fogFog
Grass60.0%
  • sunnySunny
Bug32.0%
  • rainRain
Psychic16.0%
  • windyWindy
Normal4.0%
  • partlyCloudyPartly Cloudy
Dragon4.0%
  • windyWindy
Flying4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Slowpoke in Raid Battles. Whether you're looking for the best counters to take Shadow Slowpoke down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Slowpoke counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.