Best Jangmo-o Raid Counters

Raid Battles

Find the best counters for defeating Jangmo-o in Pokémon GO. This page shows the top 50 Jangmo-o raid counters, including moves, DPS, TDO, faints, and time to win.

Jangmo-o CP range from Raids

Jangmo-o can be caught with the following Combat Power after being defeated in Raids:

  • From 510 CP to 553 CP, with no weather boost
  • From 637 CP to 692 CP with Windy weather boost

Jangmo-o weaknesses

Jangmo-o type chart

When fighting Jangmo-o, keep in mind the that Dragon-type Pokémon are weak to Dragon, Fairy, and Ice-type moves. They take reduced damage from Electric, Fire, Grass, and Water-type moves.

Jangmo-o takes increased damage from:Jangmo-o takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
  • IceIce
Jangmo-o takes reduced damage from:Jangmo-o takes reduced damage from:
-37.5%
  • ElectricElectric
  • FireFire
  • GrassGrass
  • WaterWater

Best move-types and best weather for defeating Jangmo-o

Move-typeUsage (%)Weather
Dragon280.0%
  • windyWindy
Ice48.0%
  • snowSnow
Fairy32.0%
  • cloudyCloudy
Psychic16.0%
  • windyWindy
Ground8.0%
  • sunnySunny
Normal8.0%
  • partlyCloudyPartly Cloudy
Bug4.0%
  • rainRain
Steel4.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Jangmo-o in Raid Battles. Whether you're looking for the best counters to take Jangmo-o down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Jangmo-o counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.