Top Oranguru Counters in Pokémon GO Raids

Raid Battles

Oranguru CP range from Raids

Oranguru can be caught with the following Combat Power after being defeated in Raids:

  • From 1330 CP to 1400 CP, with no weather boost
  • From 1662 CP to 1750 CP with Partly Cloudy and Windy weather boost

Oranguru weaknesses

Oranguru type chart

When fighting Oranguru, keep in mind the that Normal and Psychic-type Pokémon are weak to Bug and Dark-type moves. They take reduced damage from Ghost and Psychic-type moves.

Oranguru takes increased damage from:Oranguru takes increased damage from:
+60.0%
  • Bug
  • Dark
Oranguru takes reduced damage from:Oranguru takes reduced damage from:
-37.5%
  • Ghost
  • Psychic

Best move-types and best weather for defeating Oranguru

Move-typeUsage (%)Weather
Dark164.0%
  • fogFog
Bug118.0%
  • rainRain
Dragon24.0%
  • windyWindy
Steel20.0%
  • snowSnow
Flying12.0%
  • windyWindy
Electric10.0%
  • rainRain
Normal10.0%
  • partlyCloudyPartly Cloudy
Fire10.0%
  • sunnySunny
Water8.0%
  • rainRain
Fighting6.0%
  • cloudyCloudy
Ice6.0%
  • snowSnow
Ground6.0%
  • sunnySunny
Grass4.0%
  • sunnySunny
Ghost2.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Oranguru in Raid Battles. Whether you're looking for the best counters to take Oranguru down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Oranguru counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.