Top Comfey Counters in Pokémon GO Raids

Raid Battles

Comfey CP range from Raids

Comfey can be caught with the following Combat Power after being defeated in Raids:

  • From 1143 CP to 1209 CP, with no weather boost
  • From 1429 CP to 1511 CP with Cloudy weather boost

Comfey weaknesses

Comfey type chart

When fighting Comfey, keep in mind the that Fairy-type Pokémon are weak to Poison and Steel-type moves. They take reduced damage from Bug, Dark, Fighting, and Dragon-type moves.

Comfey takes increased damage from:Comfey takes increased damage from:
+60.0%
  • Poison
  • Steel
Comfey takes reduced damage from:Comfey takes reduced damage from:
-37.5%
  • Bug
  • Dark
  • Fighting
-60.9%
  • Dragon

Best move-types and best weather for defeating Comfey

Move-typeUsage (%)Weather
Steel162.0%
  • snowSnow
Poison104.0%
  • cloudyCloudy
Psychic28.0%
  • windyWindy
Flying24.0%
  • windyWindy
Fire22.0%
  • sunnySunny
Ghost14.0%
  • fogFog
Grass8.0%
  • sunnySunny
Ice6.0%
  • snowSnow
Electric6.0%
  • rainRain
Normal6.0%
  • partlyCloudyPartly Cloudy
Water6.0%
  • rainRain
Rock6.0%
  • partlyCloudyPartly Cloudy
Ground4.0%
  • sunnySunny
Fighting2.0%
  • cloudyCloudy
Bug2.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Comfey in Raid Battles. Whether you're looking for the best counters to take Comfey down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Comfey counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.