Dusk Mane Necrozma Great, Ultra & Master League PvP Guide

See where Dusk Mane Necrozma shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Dusk Mane Necrozma takes increased damage from:Dusk Mane Necrozma takes increased damage from:
+60.0%
  • DarkDark
  • FireFire
  • GhostGhost
  • GroundGround
Dusk Mane Necrozma takes reduced damage from:Dusk Mane Necrozma takes reduced damage from:
-37.5%
  • DragonDragon
  • FairyFairy
  • FlyingFlying
  • GrassGrass
  • IceIce
  • NormalNormal
  • RockRock
  • SteelSteel
-60.9%
  • PoisonPoison
  • PsychicPsychic

Dusk Mane Necrozma in Great League

Great League League icon

No ranking information is available for Dusk Mane Necrozma in the Great League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Tier

Best IVs

  • 0ATK
  • 15DEF
  • 15STA
Level 13.5

CP

1499 CP

ATK

135 ATK

DEF

115 DEF

HP

105 HP

Compare All Dusk Mane Necrozma PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GhostShadow Claw MultipurposeDarkDark Pulse General7s (7)98
GhostShadow Claw MultipurposeSteelIron Head General7s (7)101
GhostShadow Claw MultipurposePsychicFuture Sight Nuke9s (9)149
GhostShadow Claw MultipurposeDragonOutrage General8s (8)128
GhostShadow Claw MultipurposeSteelSunsteel Strike Nuke9s (9)172
PsychicPsycho Cut Fast ChargeDarkDark Pulse General6s (6)89
PsychicPsycho Cut Fast ChargeSteelIron Head General6s (6)92
PsychicPsycho Cut Fast ChargePsychicFuture Sight Nuke8s (8)137
PsychicPsycho Cut Fast ChargeDragonOutrage General7s (7)117
PsychicPsycho Cut Fast ChargeSteelSunsteel Strike Nuke8s (8)160
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Dusk Mane Necrozma PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
GhostShadow Claw Multipurpose3.004.00681s
PsychicPsycho Cut Fast Charge2.004.50491s
SteelMetal Claw Fast Charge2.503.50571s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Dusk Mane Necrozma PvP Charged Moves

Name
DPE 🔽
PWR
ENG
SteelSunsteel Strike Nuke2.0813565
DragonOutrage General1.8311060
PsychicFuture Sight Nuke1.6911065
DarkDark Pulse General1.608050
SteelIron Head General1.407050

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Dusk Mane Necrozma PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Dusk Mane Necrozma PvP Guide: Great, Ultra & Master League | Pokémon GO