Best Mega Diancie Raid Counters

Raid Battles

Find the best counters for defeating Mega Diancie in Pokémon GO. This page shows the top 50 Mega Diancie raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Diancie CP range from Raids

Mega Diancie can be caught with the following Combat Power after being defeated in Raids:

  • From 2384 CP to 2483 CP, with no weather boost
  • From 2980 CP to 3104 CP with Partly Cloudy and Cloudy weather boost

Mega Diancie weaknesses

Mega Diancie type chart

When fighting Mega Diancie, keep in mind the that Rock and Fairy-type Pokémon are weak to Steel, Grass, Ground, and Water-type moves. They take reduced damage from Bug, Dark, Fire, Flying, Normal, and Dragon-type moves.

Mega Diancie takes increased damage from:Mega Diancie takes increased damage from:
+156.0%
  • SteelSteel
+60.0%
  • GrassGrass
  • GroundGround
  • WaterWater
Mega Diancie takes reduced damage from:Mega Diancie takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • FireFire
  • FlyingFlying
  • NormalNormal
-60.9%
  • DragonDragon

Best move-types and best weather for defeating Mega Diancie

Move-typeUsage (%)Weather
Steel344.0%
  • snowSnow
Ground24.0%
  • sunnySunny
Water16.0%
  • rainRain
Electric8.0%
  • rainRain
Fairy4.0%
  • cloudyCloudy
Rock4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Diancie in Raid Battles. Whether you're looking for the best counters to take Mega Diancie down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Diancie counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.