Best Mega Diancie Raid Counters

Raid Battles

Find the best counters for defeating Mega Diancie in Pokémon GO. This page shows the top 50 Mega Diancie raid counters, including moves, DPS, TDO, faints, and time to win.

Diancie CP range from Raids

After Mega Diancie is defeated in a Raid, it will revert to its regular form, Diancie, which can be caught with the following Combat Power:

  • From 1486 CP to 1562 CP, with no weather boost
  • From 1858 CP to 1953 CP with Partly Cloudy and Cloudy weather boost

Mega Diancie weaknesses

Mega Diancie type chart

When fighting Mega Diancie, keep the following in mind: Rock and Fairy-type Pokémon are weak to Steel, Grass, Ground, and Water-type moves. They take reduced damage from Bug, Dark, Fire, Flying, Normal, and Dragon-type moves.

Mega Diancie takes increased damage from:Mega Diancie takes increased damage from:
+156.0%
  • SteelSteel
+60.0%
  • GrassGrass
  • GroundGround
  • WaterWater
Mega Diancie takes reduced damage from:Mega Diancie takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • FireFire
  • FlyingFlying
  • NormalNormal
-60.9%
  • DragonDragon

Best move-types and best weather for defeating Mega Diancie

Move-typeUsage (%)Weather
Steel316.0%
  • snowSnow
Ground24.0%
  • sunnySunny
Water20.0%
  • rainRain
Psychic12.0%
  • windyWindy
Electric8.0%
  • rainRain
Grass8.0%
  • sunnySunny
Fairy4.0%
  • cloudyCloudy
Bug4.0%
  • rainRain
Rock4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Diancie in Raid Battles. Whether you're looking for the best counters to take Mega Diancie down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Diancie counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokémon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using Charged Attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.