Best Shadow Fletchinder Raid Counters

Raid Battles

Find the best counters for defeating Shadow Fletchinder in Pokémon GO. Here are the top 100 Shadow Fletchinder counters, including moves, DPS, TDO, faints, and time to win.

Shadow Fletchinder CP range from Raids

Shadow Fletchinder can be caught with the following Combat Power after being defeated in Raids:

  • From 743 CP to 839 CP, with no weather boost
  • From 929 CP to 1049 CP with Sunny and Windy weather boost

Shadow Fletchinder weaknesses

Shadow Fletchinder type chart

When fighting Shadow Fletchinder, keep in mind the that Fire and Flying-type Pokémon are weak to Rock, Electric, and Water-type moves. They take reduced damage from Fairy, Fighting, Fire, Ground, Steel, Bug, and Grass-type moves.

Shadow Fletchinder takes increased damage from:Shadow Fletchinder takes increased damage from:
+156.0%
  • Rock
+60.0%
  • Electric
  • Water
Shadow Fletchinder takes reduced damage from:Shadow Fletchinder takes reduced damage from:
-37.5%
  • Fairy
  • Fighting
  • Fire
  • Ground
  • Steel
-60.9%
  • Bug
  • Grass

Best move-types and best weather for defeating Shadow Fletchinder

Move-typeUsage (%)Weather
Rock290.0%
  • partlyCloudyPartly Cloudy
Electric56.7%
  • rainRain
Water26.7%
  • rainRain
Normal10.0%
  • partlyCloudyPartly Cloudy
Flying6.7%
  • windyWindy
Dragon3.3%
  • windyWindy
Psychic3.3%
  • windyWindy
Ice3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Fletchinder in Raid Battles. Whether you're looking for the best counters to take Shadow Fletchinder down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Fletchinder counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.