Best Cryogonal Raid Counters

Raid Battles

Find the best counters for defeating Cryogonal in Pokémon GO. Here are the top 100 Cryogonal counters, including moves, DPS, TDO, faints, and time to win.

Cryogonal CP range from Raids

Cryogonal can be caught with the following Combat Power after being defeated in Raids:

  • From 1524 CP to 1598 CP, with no weather boost
  • From 1905 CP to 1998 CP with Snow weather boost

Cryogonal weaknesses

Cryogonal type chart

When fighting Cryogonal, keep in mind the that Ice-type Pokémon are weak to Fighting, Fire, Rock, and Steel-type moves. They take reduced damage from Ice-type moves.

Cryogonal takes increased damage from:Cryogonal takes increased damage from:
+60.0%
  • Fighting
  • Fire
  • Rock
  • Steel
Cryogonal takes reduced damage from:Cryogonal takes reduced damage from:
-37.5%
  • Ice

Best move-types and best weather for defeating Cryogonal

Move-typeUsage (%)Weather
Fire173.3%
  • sunnySunny
Fighting106.7%
  • cloudyCloudy
Steel56.7%
  • snowSnow
Rock30.0%
  • partlyCloudyPartly Cloudy
Dragon10.0%
  • windyWindy
Psychic6.7%
  • windyWindy
Flying3.3%
  • windyWindy
Electric3.3%
  • rainRain
Normal3.3%
  • partlyCloudyPartly Cloudy
Bug3.3%
  • rainRain
Ground3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Cryogonal in Raid Battles. Whether you're looking for the best counters to take Cryogonal down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Cryogonal counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.