Best Beartic Raid Counters

Raid Battles

Find the best counters for defeating Beartic in Pokémon GO. Here are the top 100 Beartic counters, including moves, DPS, TDO, faints, and time to win.

Beartic CP range from Raids

Beartic can be caught with the following Combat Power after being defeated in Raids:

  • From 1659 CP to 1738 CP, with no weather boost
  • From 2074 CP to 2173 CP with Snow weather boost

Beartic weaknesses

Beartic type chart

When fighting Beartic, keep in mind the that Ice-type Pokémon are weak to Fighting, Fire, Rock, and Steel-type moves. They take reduced damage from Ice-type moves.

Beartic takes increased damage from:Beartic takes increased damage from:
+60.0%
  • Fighting
  • Fire
  • Rock
  • Steel
Beartic takes reduced damage from:Beartic takes reduced damage from:
-37.5%
  • Ice

Best move-types and best weather for defeating Beartic

Move-typeUsage (%)Weather
Fire156.7%
  • sunnySunny
Fighting106.7%
  • cloudyCloudy
Steel60.0%
  • snowSnow
Rock43.3%
  • partlyCloudyPartly Cloudy
Psychic10.0%
  • windyWindy
Dragon6.7%
  • windyWindy
Flying3.3%
  • windyWindy
Normal3.3%
  • partlyCloudyPartly Cloudy
Electric3.3%
  • rainRain
Bug3.3%
  • rainRain
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Beartic in Raid Battles. Whether you're looking for the best counters to take Beartic down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Beartic counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.