Best Sawsbuck (Summer Form) Raid Counters

Raid Battles

Find the best counters for defeating Sawsbuck (Summer Form) in Pokémon GO. This page shows the top 50 Sawsbuck (Summer Form) raid counters, including moves, DPS, TDO, faints, and time to win.

Sawsbuck (Summer Form) CP range from Raids

Sawsbuck (Summer Form) can be caught with the following Combat Power after being defeated in Raids:

  • From 1311 CP to 1381 CP, with no weather boost
  • From 1639 CP to 1726 CP with Partly Cloudy and Sunny weather boost

Sawsbuck (Summer Form) weaknesses

Sawsbuck (Summer Form) type chart

When fighting Sawsbuck (Summer Form), keep in mind the that Normal and Grass-type Pokémon are weak to Bug, Fighting, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Electric, Grass, Ground, Water, and Ghost-type moves.

Sawsbuck (Summer Form) takes increased damage from:Sawsbuck (Summer Form) takes increased damage from:
+60.0%
  • BugBug
  • FightingFighting
  • FireFire
  • FlyingFlying
  • IceIce
  • PoisonPoison
Sawsbuck (Summer Form) takes reduced damage from:Sawsbuck (Summer Form) takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater
-60.9%
  • GhostGhost

Best move-types and best weather for defeating Sawsbuck (Summer Form)

Move-typeUsage (%)Weather
Fire148.0%
  • sunnySunny
Fighting88.0%
  • cloudyCloudy
Flying84.0%
  • windyWindy
Poison20.0%
  • cloudyCloudy
Bug20.0%
  • rainRain
Ice16.0%
  • snowSnow
Psychic12.0%
  • windyWindy
Dragon8.0%
  • windyWindy
Dark4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Sawsbuck (Summer Form) in Raid Battles. Whether you're looking for the best counters to take Sawsbuck (Summer Form) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Sawsbuck (Summer Form) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.