Best Galarian Zen Mode Darmanitan Raid Counters

Raid Battles

Find the best counters for defeating Galarian Zen Mode Darmanitan in Pokémon GO. Here are the top 100 Galarian Zen Mode Darmanitan counters, including moves, DPS, TDO, faints, and time to win.

Galarian Zen Mode Darmanitan CP range from Raids

Galarian Zen Mode Darmanitan can be caught with the following Combat Power after being defeated in Raids:

  • From 2136 CP to 2231 CP, with no weather boost
  • From 2670 CP to 2789 CP with Snow and Sunny weather boost

Galarian Zen Mode Darmanitan weaknesses

Galarian Zen Mode Darmanitan type chart

When fighting Galarian Zen Mode Darmanitan, keep in mind the that Ice and Fire-type Pokémon are weak to Rock, Fighting, Ground, and Water-type moves. They take reduced damage from Bug, Fairy, Grass, and Ice-type moves.

Galarian Zen Mode Darmanitan takes increased damage from:Galarian Zen Mode Darmanitan takes increased damage from:
+156.0%
  • Rock
+60.0%
  • Fighting
  • Ground
  • Water
Galarian Zen Mode Darmanitan takes reduced damage from:Galarian Zen Mode Darmanitan takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Grass
-60.9%
  • Ice

Best move-types and best weather for defeating Galarian Zen Mode Darmanitan

Move-typeUsage (%)Weather
Rock276.7%
  • partlyCloudyPartly Cloudy
Fighting50.0%
  • cloudyCloudy
Water23.3%
  • rainRain
Ground20.0%
  • sunnySunny
Normal6.7%
  • partlyCloudyPartly Cloudy
Psychic6.7%
  • windyWindy
Bug6.7%
  • rainRain
Dragon3.3%
  • windyWindy
Poison3.3%
  • cloudyCloudy
Fire3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Galarian Zen Mode Darmanitan in Raid Battles. Whether you're looking for the best counters to take Galarian Zen Mode Darmanitan down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Galarian Zen Mode Darmanitan counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.